Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33122
Evaluation of Cognitive Benefits among Differently Abled Subjects with Video Game as Intervention
Authors: H. Nagendra, Vinod Kumar, S. Mukherjee
Abstract:
In this study, the potential benefits of playing action video game among congenitally deaf and dumb subjects is reported in terms of EEG ratio indices. The frontal and occipital lobes are associated with development of motor skills, cognition, and visual information processing and color recognition. The sixteen hours of First-Person shooter action video game play resulted in the increase of the ratios β/(α+θ) and β/θ in frontal and occipital lobes. This can be attributed to the enhancement of certain aspect of cognition among deaf and dumb subjects.Keywords: Cognitive enhancement, video games, EEG band powers, Deaf and Dumb subjects.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1338654
Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1771References:
[1] Gentile D A, Stone W.: Violent Video Game Effects on Children and Adolescents. A Review of the Literature. Minerava Pediatr 57 (2005): 337-358
[2] Boot W B, Blakely D R, Simons D J.: Do Action Video Games Improve Perception and Cognition?. Frontiers in Psychology 2 (2011):226
[3] Bavelier D, Green C S, Han D H Renshaw P F, Merzenich M M, Gentile D A.:Brains on video games. Nature Review Neuroscience 12 (2011):763-768
[4] Green C S, Li R, Bavelier D.: Perceptual Learning during Action Video Game Playing. Topics in Cognitive Science 2 (2010):202-216
[5] Whitaker J L, BushmanB J.; A Review of the Effects of Violent Video Games on Children and Adolescents. Wash & Lee L. Rev 66 (2009):1033-1051
[6] Latham A J, Patston L L, Tippett L J.: The virtual brain:30 years of video-game play and cognitive abilities. Frontiers in Psychology 4 (2013):1-10
[7] Gentile D A.: The Multiple Dimensions of Video Game Effects. Child Development Perspectives 5 (2011):75-81
[8] Adeli H, Zhou Z, Dadmehr N.:Analysis of EEG Records in an Epileptic Patient Using Wavelet Transform. Journal of Neuroscience Methods 123 (2003): 69-87
[9] Harmony T.:The Functional Significance of Delta Oscillations in Cognitive Processing. Frontiers in Integrative Neuroscience 7(2013):69- 87
[10] Chen Z, Meichsner J H, Zou S, Zhao L.: Correlation Between Alpha Rhythm and Cognitive Processe.3rd International Conference on Biomedical Engineering and Informatics (BMEI) (2010): 823-827
[11] Chandra S, Hazarika J, Jha D.: Action Video Games: Its Positive Effect on Cognition. Journal of Computing 3 (2011): 88-92
[12] Klimesch W, Doppelmayr M, Yonelinas A, Kroll N E, Lazzara M, Röhm D, Gruber W.: Theta Synchronization During Episodic Retrieval: Neural Correlates of Conscious Awareness. Cognitive Brain Research 12 (2001): 33-38
[13] Doppelmayr M, Finkenzeller T, Sauseng P.: Frontal Midline Theta in the Pre-Shot Phase of Rifle Shooting: Differences Between Experts and Novices. Neuropsychologia 46 (2008):1463-1467
[14] Başar E, Basar-Eroglu C, Karakaş S, SchürmannM.: Gamma, Alpha, Delta, and Theta Oscillations Govern Cognitive Processes. International Journal of Psychophysiology 39 (2001):241-248
[15] Fries P, Nikolic D, Singer W.: The Gamma Cycle. Trends in Neurosciences 30 (2001):309-316
[16] Shibata D.: Differences in Brain Structure in Deaf Persons on MR Imaging Studied with Voxel-Based Morphometry. American Journal of Neuroradiology 28 (2007):243-249
[17] Hamilton H.: Memory Skills of Deaf Learners: Implications and Applications. American Annals of the Deaf 156 (2011):402-423
[18] Green C S, Bavelier D.: Action Video Game Modifies Visual Selective Attention. Nature 423 (2003):534-537
[19] Bavelier D, Achtman R L, Mani M, Föcker J.: Neural Bases of Selective Attention in Action Video Game Players. Vision Research 61 (2012):132-143
[20] Bavelier D, Hutton C, Mitchell T, Corina D, Liu G, Neville H.: Visual Attention to the Periphery is Enhanced in Congenitally Deaf Individuals. Journal of Neuroscience 20 (2000):1-6
[21] Bavelier D, Dye M W, Hauser P C.: Do Deaf Individuals See Better?.: Trends in Cognitive Sciences 10 (2006):512–518
[22] Stivalet P, Moreno Y, Richard J, Baraud P A, Raphel C.: Differences in Visual Search Tasks between Congenitally Deaf and Normally Hearing Adults. Cognitive Brain Research 6 (1998): 227-232
[23] Başar E, Basar_Eroglu C, Karakaş S, Schürmann Martin M.: Are Cognitive Processes Manifested in Event-Related Gamma, Alpha, Theta and Delta Oscillations in the EEG?, Neuroscience Letters 259 (1999):165-168, 1999.
[24] Freeman F G, Mikulka P J, Prinzel L J,Scerbo M W.: Evaluation of an Adaptive Automation System Using Three EEG Indices With A Visual Tracking Task. Biological Psychology 50 (1999):61-76
[25] Malik A S, Fawzy S M, Osman D A, Khairuddin R H R.: Effect of Movie Clips on Human Brain. In Intelligent and Advanced Systems (ICIAS). 4th International Conference (2012): 95-99