{"title":"Evaluation of Cognitive Benefits among Differently Abled Subjects with Video Game as Intervention","authors":"H. Nagendra, Vinod Kumar, S. Mukherjee","volume":109,"journal":"International Journal of Cognitive and Language Sciences","pagesStart":118,"pagesEnd":122,"ISSN":"1307-6892","URL":"https:\/\/publications.waset.org\/pdf\/10003396","abstract":"In this study, the potential benefits of playing action
\r\nvideo game among congenitally deaf and dumb subjects is reported in
\r\nterms of EEG ratio indices. The frontal and occipital lobes are
\r\nassociated with development of motor skills, cognition, and visual
\r\ninformation processing and color recognition. The sixteen hours of
\r\nFirst-Person shooter action video game play resulted in the increase
\r\nof the ratios β\/(α+θ) and β\/θ in frontal and occipital lobes. This can
\r\nbe attributed to the enhancement of certain aspect of cognition among
\r\ndeaf and dumb subjects.","references":"[1] Gentile D A, Stone W.: Violent Video Game Effects on Children and\r\nAdolescents. A Review of the Literature. Minerava Pediatr 57 (2005):\r\n337-358\r\n[2] Boot W B, Blakely D R, Simons D J.: Do Action Video Games Improve\r\nPerception and Cognition?. Frontiers in Psychology 2 (2011):226\r\n[3] Bavelier D, Green C S, Han D H Renshaw P F, Merzenich M M, Gentile\r\nD A.:Brains on video games. Nature Review Neuroscience 12\r\n(2011):763-768\r\n[4] Green C S, Li R, Bavelier D.: Perceptual Learning during Action Video\r\nGame Playing. Topics in Cognitive Science 2 (2010):202-216\r\n[5] Whitaker J L, BushmanB J.; A Review of the Effects of Violent Video\r\nGames on Children and Adolescents. Wash & Lee L. Rev 66\r\n(2009):1033-1051\r\n[6] Latham A J, Patston L L, Tippett L J.: The virtual brain:30 years of\r\nvideo-game play and cognitive abilities. Frontiers in Psychology 4\r\n(2013):1-10\r\n[7] Gentile D A.: The Multiple Dimensions of Video Game Effects. Child\r\nDevelopment Perspectives 5 (2011):75-81\r\n[8] Adeli H, Zhou Z, Dadmehr N.:Analysis of EEG Records in an Epileptic\r\nPatient Using Wavelet Transform. Journal of Neuroscience Methods 123\r\n(2003): 69-87\r\n[9] Harmony T.:The Functional Significance of Delta Oscillations in\r\nCognitive Processing. Frontiers in Integrative Neuroscience 7(2013):69-\r\n87\r\n[10] Chen Z, Meichsner J H, Zou S, Zhao L.: Correlation Between Alpha\r\nRhythm and Cognitive Processe.3rd International Conference on\r\nBiomedical Engineering and Informatics (BMEI) (2010): 823-827\r\n[11] Chandra S, Hazarika J, Jha D.: Action Video Games: Its Positive Effect\r\non Cognition. Journal of Computing 3 (2011): 88-92\r\n[12] Klimesch W, Doppelmayr M, Yonelinas A, Kroll N E, Lazzara M,\r\nR\u00f6hm D, Gruber W.: Theta Synchronization During Episodic Retrieval:\r\nNeural Correlates of Conscious Awareness. Cognitive Brain Research\r\n12 (2001): 33-38 [13] Doppelmayr M, Finkenzeller T, Sauseng P.: Frontal Midline Theta in the\r\nPre-Shot Phase of Rifle Shooting: Differences Between Experts and\r\nNovices. Neuropsychologia 46 (2008):1463-1467\r\n[14] Ba\u015far E, Basar-Eroglu C, Karaka\u015f S, Sch\u00fcrmannM.: Gamma, Alpha,\r\nDelta, and Theta Oscillations Govern Cognitive Processes. International\r\nJournal of Psychophysiology 39 (2001):241-248\r\n[15] Fries P, Nikolic D, Singer W.: The Gamma Cycle. Trends in\r\nNeurosciences 30 (2001):309-316\r\n[16] Shibata D.: Differences in Brain Structure in Deaf Persons on MR\r\nImaging Studied with Voxel-Based Morphometry. American Journal of\r\nNeuroradiology 28 (2007):243-249\r\n[17] Hamilton H.: Memory Skills of Deaf Learners: Implications and\r\nApplications. American Annals of the Deaf 156 (2011):402-423\r\n[18] Green C S, Bavelier D.: Action Video Game Modifies Visual Selective\r\nAttention. Nature 423 (2003):534-537\r\n[19] Bavelier D, Achtman R L, Mani M, F\u00f6cker J.: Neural Bases of Selective\r\nAttention in Action Video Game Players. Vision Research 61\r\n(2012):132-143\r\n[20] Bavelier D, Hutton C, Mitchell T, Corina D, Liu G, Neville H.: Visual\r\nAttention to the Periphery is Enhanced in Congenitally Deaf Individuals.\r\nJournal of Neuroscience 20 (2000):1-6\r\n[21] Bavelier D, Dye M W, Hauser P C.: Do Deaf Individuals See Better?.:\r\nTrends in Cognitive Sciences 10 (2006):512\u2013518\r\n[22] Stivalet P, Moreno Y, Richard J, Baraud P A, Raphel C.: Differences in\r\nVisual Search Tasks between Congenitally Deaf and Normally Hearing\r\nAdults. Cognitive Brain Research 6 (1998): 227-232\r\n[23] Ba\u015far E, Basar_Eroglu C, Karaka\u015f S, Sch\u00fcrmann Martin M.: Are\r\nCognitive Processes Manifested in Event-Related Gamma, Alpha, Theta\r\nand Delta Oscillations in the EEG?, Neuroscience Letters 259\r\n(1999):165-168, 1999.\r\n[24] Freeman F G, Mikulka P J, Prinzel L J,Scerbo M W.: Evaluation of an\r\nAdaptive Automation System Using Three EEG Indices With A Visual\r\nTracking Task. Biological Psychology 50 (1999):61-76\r\n[25] Malik A S, Fawzy S M, Osman D A, Khairuddin R H R.: Effect of\r\nMovie Clips on Human Brain. In Intelligent and Advanced Systems\r\n(ICIAS). 4th International Conference (2012): 95-99","publisher":"World Academy of Science, Engineering and Technology","index":"Open Science Index 109, 2016"}