@article{(Open Science Index):https://publications.waset.org/pdf/10003396,
	  title     = {Evaluation of Cognitive Benefits among Differently Abled Subjects with Video Game as Intervention},
	  author    = {H. Nagendra and  Vinod Kumar and  S. Mukherjee},
	  country	= {},
	  institution	= {},
	  abstract     = {In this study, the potential benefits of playing action
video game among congenitally deaf and dumb subjects is reported in
terms of EEG ratio indices. The frontal and occipital lobes are
associated with development of motor skills, cognition, and visual
information processing and color recognition. The sixteen hours of
First-Person shooter action video game play resulted in the increase
of the ratios β/(α+θ) and β/θ in frontal and occipital lobes. This can
be attributed to the enhancement of certain aspect of cognition among
deaf and dumb subjects.},
	    journal   = {International Journal of Cognitive and Language Sciences},
	  volume    = {10},
	  number    = {1},
	  year      = {2016},
	  pages     = {118 - 121},
	  ee        = {https://publications.waset.org/pdf/10003396},
	  url   	= {https://publications.waset.org/vol/109},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 109, 2016},
	}