H. Nagendra and Vinod Kumar and S. Mukherjee
Evaluation of Cognitive Benefits among Differently Abled Subjects with Video Game as Intervention
118 - 121
2016
10
1
International Journal of Cognitive and Language Sciences
https://publications.waset.org/pdf/10003396
https://publications.waset.org/vol/109
World Academy of Science, Engineering and Technology
In this study, the potential benefits of playing action
video game among congenitally deaf and dumb subjects is reported in
terms of EEG ratio indices. The frontal and occipital lobes are
associated with development of motor skills, cognition, and visual
information processing and color recognition. The sixteen hours of
FirstPerson shooter action video game play resulted in the increase
of the ratios β(αθ) and βθ in frontal and occipital lobes. This can
be attributed to the enhancement of certain aspect of cognition among
deaf and dumb subjects.
Open Science Index 109, 2016