Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 3

Search results for: Fe-Al

3 Microstructure Characterization of the Ball Milled Fe50Al30Ni20 (%.wt) Powder

Authors: C. Nakib, N. Ammouchi, A. Otmani, A. Djekoun, J. M. Grenèche

Abstract:

B2-structured FeAl was synthesized by an abrupt reaction during mechanical alloying (MA) of the elemental powders of Fe, Al and Ni. The structural, microstructural and morphological changes occurring in the studied material during MA were investigated by X-ray diffraction (XRD) and scanning electron microscopy (SEM). Two crystalline phases were found, the major one corresponding to FeAl bcc phase with a crystallite size less than 10 nm, a lattice strain up to 1.6% and a dislocation density of about 2.3 1016m-2. The other phase in low proportion was corresponding to Fe (Al,Ni) solid solution. SEM images showed an irregular morphology of powder particles.

Keywords: mechanical alloying, ternary composition, dislocation density, structural properties

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2 High-Temperature Corrosion of Aluminized and Chromized Fe-25.8%Cr-19.5%Ni Alloys in N2/H2S/H2O-mixed Gases

Authors: Min Jung Kim, Dong Bok Lee

Abstract:

Alloys of Fe-25.8%Cr-19.5%Ni (SUS310 stainless steel) were either chromized or aluminized via pack cementation, and corroded at 800 oC for 100 h in 1 atm of (0.9448 atm of N2+0.031 atm of H2O+0.0242 atm of H2S)-mixed gases. The chromized layer consisted primarily of Cr1.36Fe0.52 and some Cr23C6. Its corrosion resulted in the formation of Cr2S3 and some FeS and Fe5Ni4S8. The aluminized coating consisted primarily of FeAl. Its corrosion resulted in the formation of α-Al2O3, Al2S3, and Cr2S3. Aluminizing was more effective than chromizing in increasing the corrosion resistance of the substrate, due mainly to the formation of α-Al2O3.

Keywords: aluminizing, chromizing, corrosion, H2S gas

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1 Inappropriate Effects Which the Use of Computer and Playing Video Games Have on Young People

Authors: Maja Ruzic-Baf, Mirjana Radetic-Paic

Abstract:

The use of computers by children has many positive aspects, including the development of memory, learning methods, problem-solving skills and the feeling of one’s own competence and self-confidence. Playing on line video games can encourage hanging out with peers having similar interests as well as communication; it develops coordination, spatial relations and presentation. On the other hand, the Internet enables quick access to different information and the exchange of experiences. How kids use computers and what the negative effects of this can be depends on various factors. ICT has improved and become easy to get for everyone. In the past 12 years so many video games has been made even to that level that some of them are free to play. Young people, even some adults, had simply start to forget about the real outside world because in that other, digital world, they have found something that makes them feal more worthy as a man. This article present the use of ICT, forms of behavior and addictions to on line video games. The use of computers by children has many positive aspects, including the development of memory, learning methods, problem-solving skills and the feeling of one’s own competence and self-confidence. Playing on line video games can encourage hanging out with peers having similar interests as well as communication; it develops coordination, spatial relations and presentation. On the other hand, the Internet enables quick access to different information and the exchange of experiences. How kids use computers and what the negative effects of this can be depends on various factors. ICT has improved and become easy to get for everyone. In the past 12 years so many video games has been made even to that level that some of them are free to play. Young people, even some adults, had simply start to forget about the real outside world because in that other, digital world, they have found something that makes them feal more worthy as a man. This article present the use of ICT, forms of behavior and addictions to on line video games.

Keywords: addiction to video games, behaviour, ICT, young people

Procedia PDF Downloads 486