GPU-Based Volume Rendering for Medical Imagery
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33104
GPU-Based Volume Rendering for Medical Imagery

Authors: Hadjira Bentoumi, Pascal Gautron, Kadi Bouatouch

Abstract:

We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is the first implementation on the GPU. Based on the Shear-Warp algorithm, our GPU-based method provides real-time frame rates and outperforms the CPU-based implementation. When the number of slices is not sufficient, we add in-between slices computed by interpolation. This improves then the quality of the rendered images. We have also implemented the ray marching algorithm on the GPU. The results generated by the three algorithms (CPU-based and GPU-based Shear- Warp, GPU-based Ray Marching) for two test models has proved that the ray marching algorithm outperforms the shear-warp methods in terms of speed up and image quality.

Keywords: Volume rendering, graphics processors

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1333038

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1854

References:


[1] M. Levoy, "Display of surfaces from volume data," IEEE Computer Graphics and Applications, 1988.
[2] K. Subramanian and D. Fussel, "Applying space sudivision techniques to volume rendering." IEEE Symposium on Data Visualization, 1990, pp. 150-159.
[3] P. Lacroute, "Fast volume rendering using a shear-warp factorization of the viewing transformation," Ph.D. dissertation, Stanford University, 1995.
[4] K. Engel, M. Kraus, and T. Ertl, "High quality pre-integrated volume rendering using hardware-accelerated pixel shading."
[5] C. Rezk-Salam, K. Engel, M. Bauer, G. Greiner, and T. Ertl, "Interactive volume rendering on standard pc graphics hardware using multi-textures and multi-stage rasterization."
[6] Real-Time Volume Graphics. A.K. Peters, 2006.
[7] H. KELES, A. ES, and V. Isler, "Acceleration of volume rendering with programmable graphics hardware," The Visual Computer, 2007.
[8] J. Kruger and R. Westermann, "Acceleration techniques for gpu-based volume rendering."
[9] S. Roettger, S. Guthe, D. Weiskopf, T. Ertl, and W. Stasser, "Smart hardware-accelerated volume rendering."
[10] S. Hounsfield, "e2phy.in2p3.fr/2002/actes/lisbona.doc."
[11] B. T. Phong, "Illumination for computer generated pictures," Commun. ACM, vol. 18, no. 6, pp. 311-317, 1975.
[12] DCMTK, "http://dicom.offis.de/dcmtk.php.en."