WASET
	%0 Journal Article
	%A Hadjira Bentoumi and  Pascal Gautron and  Kadi Bouatouch
	%D 2010
	%J International Journal of Computer and Information Engineering
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 39, 2010
	%T GPU-Based Volume Rendering for Medical Imagery
	%U https://publications.waset.org/pdf/7017
	%V 39
	%X We present a method for fast volume rendering using
graphics hardware (GPU). To our knowledge, it is the first implementation
on the GPU. Based on the Shear-Warp algorithm, our
GPU-based method provides real-time frame rates and outperforms
the CPU-based implementation. When the number of slices is not
sufficient, we add in-between slices computed by interpolation. This
improves then the quality of the rendered images. We have also
implemented the ray marching algorithm on the GPU. The results
generated by the three algorithms (CPU-based and GPU-based Shear-
Warp, GPU-based Ray Marching) for two test models has proved that
the ray marching algorithm outperforms the shear-warp methods in
terms of speed up and image quality.
	%P 449 - 455