Search results for: P. Raghavan
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 3

Search results for: P. Raghavan

3 Experimental Study on Effects of Addition of Rice Husk on Coal Gasification

Authors: M. Bharath, Vasudevan Raghavan, B. V. S. S. S. Prasad, S. R. Chakravarthy

Abstract:

In this experimental study, effects of addition of rice husk on coal gasification in a bubbling fluidized bed gasifier, operating at atmospheric pressure with air as gasifying agent, are reported. Rice husks comprising of 6.5% and 13% by mass are added to coal. Results show that, when rice husk is added the methane yield increases from volumetric percentage of 0.56% (with no rice husk) to 2.77% (with 13% rice husk). CO and H2 remain almost unchanged and CO2 decreases with addition of rice husk. The calorific value of the synthetic gas is around 2.73 MJ/Nm3. All performance indices, such as cold gas efficiency and carbon conversion, increase with addition of rice husk.

Keywords: bubbling fluidized bed reactor, calorific value, coal gasification, rice husk

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2 Performance Analysis of BLDC Motors for Flywheel Energy Storage Applications with Nonmagnetic vs. Magnetic Core Stator using Finite Element Time Stepping Method

Authors: Alok Kumar Pasa, Krs Raghavan

Abstract:

This paper presents a comparative analysis of Brushless DC (BLDC) motors for flywheel applications with a focus on the choice of stator core materials. The study employs a Finite Element Method (FEM) in time domain to investigate the performance characteristics of BLDC motors equipped with nonmagnetic and magnetic type stator core materials. Preliminary results reveal significant differences in motor efficiency, torque production, and electromagnetic properties between the two configurations. This research sheds light on the advantages of utilizing nonmagnetic materials in BLDC motors for flywheel applications, offering potential advantages in terms of efficiency, weight reduction and cost-effectiveness.

Keywords: finite element time stepping method, high-speed BLDC motor, flywheel energy storage system, coreless BLDC motors

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1 Wearable Jacket for Game-Based Post-Stroke Arm Rehabilitation

Authors: A. Raj Kumar, A. Okunseinde, P. Raghavan, V. Kapila

Abstract:

Stroke is the leading cause of adult disability worldwide. With recent advances in immediate post-stroke care, there is an increasing number of young stroke survivors, under the age of 65 years. While most stroke survivors will regain the ability to walk, they often experience long-term arm and hand motor impairments. Long term upper limb rehabilitation is needed to restore movement and function, and prevent deterioration from complications such as learned non-use and learned bad-use. We have developed a novel virtual coach, a wearable instrumented rehabilitation jacket, to motivate individuals to participate in long-term skill re-learning, that can be personalized to their impairment profile. The jacket can estimate the movements of an individual’s arms using embedded off-the-shelf sensors (e.g., 9-DOF IMU for inertial measurements, flex-sensors for measuring angular orientation of fingers) and a Bluetooth Low Energy (BLE) powered microcontroller (e.g., RFduino) to non-intrusively extract data. The 9-DOF IMU sensors contain 3-axis accelerometer, 3-axis gyroscope, and 3-axis magnetometer to compute the quaternions, which are transmitted to a computer to compute the Euler angles and estimate the angular orientation of the arms. The data are used in a gaming environment to provide visual, and/or haptic feedback for goal-based, augmented-reality training to facilitate re-learning in a cost-effective, evidence-based manner. The full paper will elaborate the technical aspects of communication, interactive gaming environment, and physical aspects of electronics necessary to achieve our stated goal. Moreover, the paper will suggest methods to utilize the proposed system as a cheaper, portable, and versatile system vis-à-vis existing instrumentation to facilitate post-stroke personalized arm rehabilitation.

Keywords: feedback, gaming, Euler angles, rehabilitation, augmented reality

Procedia PDF Downloads 277