Commenced in January 2007
Paper Count: 30184
Enhancing Seamless Communication Through a user Co-designed Wearable Device
Abstract:This work aims to describe the process of developing services and applications of seamless communication within a Telecom Italia long-term research project, which takes as central aim the design of a wearable communication device. In particular, the objective was to design a wrist phone integrated into everyday life of people in full transparency. The methodology used to design the wristwatch was developed through several subsequent steps also involving the Personas Layering Framework. The data collected in this phases have been very useful for designing an improved version of the first two concepts of wrist phone going to change aspects related to the four critical points expressed by the users.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1072162Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 914
 Amft, O., Lauffer, M., Ossevoort, S., Macaluso, F., Lukowicz, P., & Tröster, G. Design of the QBIC wearable computing platform, Proceedings of the 15th IEEE International Conference on Application- Specific Systems, Architectures and Processors (ASAP-04), IEEE, 2004, 398-410.
 Billinghurst, M. (2002). Wearable Appliances: The Future of Wearable Computing. Appliance Design, 2, 5-6
 Borglund, E., ├ûberg, L.-M., Scenario planning and personas as aid to reduce uncertainty of future users, in Proc. 30th Information Systems Research Seminar in Scandinavia IRIS 2007.
 Carroll, J. M., Five reasons for scenario-based design, Interacting with Computers, 13(1), 43-60, 1999.
 Carroll, J. M., Making use: Scenario-based design of human-computer interactions. Cambridge, Mass.: MIT Press, 2000
 Censis: Sesto Rapporto Censis-Ucsi sulla comunicazione in Italia 2006: Le diete mediatiche degli italiani nello scenario europeo, Roma 2006
 Cooper A., The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How To Restore The Sanity. Sams, Indianapolis, Ind., 1999.
 Crossan, A. Williamson, J., Brewster, S. and Murray-Smith, R. Wrist rotation for interaction in mobile contexts. Proc. MobileHCI '08, 2008 435-438
 Guercio, E., Marcengo, A. and Rapp, A. How to connect user research and not so forthcoming technology scenarios - The extended home environment case study. Journal of Social Sciences, Volume 2, Number 4, (2007), 203-208
 Istat: L-uso del tempo Indagine multiscopo sulle famiglie "Uso del tempo" - Anni 2002-2003, Roma 2007
 Istat: La vita quotidiana nel 2005: Indagine multiscopo sulle famiglie"Aspetti della vita quotidiana" Anno 2005, Roma 2007
 Istat: Reddito e condizioni di vita: Indagine sulle condizioni di vita - Anno 2004, Roma 2007.
 Kim J., He J., Lyons, K. Starner, T. The gesture watch: a wireless contact-free gesture based wrist interface. In Proc. of IEEE International Symposium on Wearable Computers, 2007, 15-22
 Lawo, M., Witt, H., Kenn, H., Nicolai, T., Leibrand, R.: A Glove for Seamless Computer Interaction - Understand the WINSPECT. In Proc. of the Smart Glove Workshop, Technical Report 33, 2006, 3-8
 Marcengo, A., Guercio, E., Rapp, A., Personas layering: a cost effective model for service design in medium-long term Telco research projects. To appear in Proc. of IHCI 2009
 Miyamae, M, Terada, T., Tsukamoto, M., & Nishio, S. Design and Implementation of an Extensible Rule Processing System for Wearable Computing, Proceedings of the First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services (MobiQuitous-04), IEEE, 2004, 392-400.
 Narayanaswami, C. & Raghunath, M.T. Designing a new form factor for wearable computing, Pervasive Computing, IEEE, Oct.-Dec. 2002, 1(4), 42-48.
 Nielsen, L., From user to character - an investigation into userdescriptions in scenarios. In Proc. Design of Interactive Systems DIS2002, 2002.
 Nielsen, L., Engaging personas and narrative scenarios, (Vol. 17, PhD Series). Copenhagen: Samfundslitteratur, 2004
 Oakley, I. and Park, J. (2009), "Motion Marking Menus: an eyes-free approach to motion input for handheld devices" International Journal of Human-Computer Studies, 67, 2009, 515-532.
 Pruitt, J., Grudin, J. "Personas: Practice and Theory," in Proc. DUX 2003, ACM Press (2003), 1-15.
 Pruitt, J., Adlin, T., The Persona Lifecycle: Keeping People in Mind Throughout Product Design. Morgan Kaufmann, 2006.
 Rekimoto, J. GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices, In Proc. of the 5th IEEE International Symposium on Wearable Computers, 2001
 Spells, L., McBride, M., & Graves, C. Wearable Computing System for Embedded Instruction of Manual-Intensive Procedural Tasks in Clean Room Environments," Information Technology Based Higher Education and Training (ITHET) 2005, 6th International Conference on 7-9, July 2005, F3A/21 - F3A/26.
 Tsukamoto, M., Wearable Computing in Daily Life, Proceedings of the 2004 International Symposium on Application and the Internet Workshops (SAINTW-04), IEEE, 2004, 291-292.
 Witt, H., Nicolai, T., Kenn. H.: Designing a Wearable User Interface for Hands-free Interaction in Maintenance Applications. In Proc. of IEEE International Conference on Pervasive Computing and Communications (PerCom), 2006