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Real-Time 3D City Generation using Shape Grammars with LOD Variations
Authors: Pearl Goswell, Jun Jo
Abstract:
Creating3D environments, including characters and cities, is a significantly time consuming process due to a large amount of workinvolved in designing and modelling.There have been a number of attempts to automatically generate 3D objects employing shape grammars. However it is still too early to apply the mechanism to real problems such as real-time computer games.The purpose of this research is to introduce a time efficient and cost effective method to automatically generatevarious 3D objects for real-time 3D games. This Shape grammar-based real-time City Generation (RCG) model is a conceptual model for generating 3Denvironments in real-time and can be applied to 3D gamesoranimations. The RCG system can generate even a large cityby applying fundamental principles of shape grammars to building elementsin various levels of detailin real-time.Keywords: real-time city generation, shape grammars, 3D games, 3D modelling.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1070065
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