WASET
	@article{(Open Science Index):https://publications.waset.org/pdf/8001,
	  title     = {Real-Time 3D City Generation using Shape Grammars with LOD Variations},
	  author    = {Pearl Goswell and  Jun Jo},
	  country	= {},
	  institution	= {},
	  abstract     = {Creating3D environments, including characters and
cities, is a significantly time consuming process due to a large amount
of workinvolved in designing and modelling.There have been a
number of attempts to automatically generate 3D objects employing
shape grammars. However it is still too early to apply the mechanism
to real problems such as real-time computer games.The purpose of this
research is to introduce a time efficient and cost effective method to
automatically generatevarious 3D objects for real-time 3D games.
This Shape grammar-based real-time City Generation (RCG) model is
a conceptual model for generating 3Denvironments in real-time and
can be applied to 3D gamesoranimations. The RCG system can
generate even a large cityby applying fundamental principles of shape
grammars to building elementsin various levels of detailin real-time.},
	    journal   = {International Journal of Computer and Information Engineering},
	  volume    = {6},
	  number    = {1},
	  year      = {2012},
	  pages     = {42 - 48},
	  ee        = {https://publications.waset.org/pdf/8001},
	  url   	= {https://publications.waset.org/vol/61},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 61, 2012},
	}