Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33122
Analysis on Fun Elements of the SNG in ANIPANG
Authors: Jangwon Lee, Joonsung Yoon
Abstract:
This study analyzes on the Social Network Game (SNG), ANIPANG, in order to discover its unique fun elements, so that suggest new methodologies for development of SNGs. ANIPANG is the most popular SNG in the South Korea on 2012. Recently, the game industry is paying close attention to mobile-based SNGs due to the rapid prevalence of smart-phones and social network services. However, SNGs are not online games simply. Although the fun of most online games is the victory through competition with other players or the game system, the fun of SNG is the communication through the collaboration with other players. Thus, features of users and environments of game should be considered for the game industry and for the fun of SNG to users.Keywords: Social Network Game, Casual user, Fun, ANIPANG.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1331143
Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1608References:
[1] http://en.wikipedia.org/wiki/Social_network_game
[2] Jon Radoff, Game On: Energize Your Business with Social Media Games. New Jersey: Wiley, 2011, pp. 27-29, 39-40.
[3] Flurry, "Mobile Social Gamers: The New Mass-Market Powerhouse". http://blog.flurry.com/bid/57219/Mobile-Social-Gamers-Ther-New-Mas s-Market-Powerhouse, 2011
[4] Korea Internet & Security Agency, "A survey on the second half of 2011 smartphones", http://isi.kisa.or.kr, 2011
[5] Katie Salen, Eric Zimmerman, The Game Design Reader, Massachusetts: The MIT Press, 2005, p. 55.
[6] Katie Salen, Eric Zimmerman, Rules of Play. Massachusetts: The MIT Press, 2003, p. 139.
[7] Raph Koster, A Theory of Fun for Game Design. Arizona: Paraglyph Press, 2004, p. 118.
[8] Mark Gerhard, "Redefining the Online Gamer: "Enthusiast Gamers" Open Up a New world of Possibilities for Casual Games Companies", Casual connect magazine, summer 2009, p 12.
[9] Richard h. Thaler, Cass R. Sunstein, Nudge: Improving Decisions about health, Wealth, and Happiness. Connecticut: Yale University Press, 2008, pp. 4-6