Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33093
Augmented Reality on Android
Authors: Chunghan Li, Chang-Shyh Peng, Daisy F. Sang
Abstract:
Augmented Reality is an application which combines a live view of real-world environment and computer-generated images. This paper studies and demonstrates an efficient Augmented Reality development in the mobile Android environment with the native Java language and Android SDK. Major components include Barcode Reader, File Loader, Marker Detector, Transform Matrix Generator, and a cloud database.
Keywords: Augmented Reality, Android.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1088382
Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 2978References:
[1] 1st & Ten system (graphic system), http://en.wikipedia.org/ wiki/1st_%26_Ten_(graphics_system), last accessed 2012.
[2] Augmented Reality, http://en.wikipedia.org/wiki/Augmented_reality, last accessed, 2012
[3] Augmented Reality on Android demo, https://docs.google.com/file/ d/0B5TOGbkpt0cVTXB5djNOQTBDaVU/edit?usp=sharing, last accessed 2013.
[4] Augmented Reality on Android source code, https://docs.google.com /file/d/0B5TOGbkpt0cVNEhmZEtySWl4bnM/edit?usp=sharing, last accessed 2013.
[5] Code 128, http://en.wikipedia.org/wiki/Code_128, last accessed, 2012
[6] S. Conder and L. Darcey, "Android wireless Application Development, 2nd Edition ", Addison-Wesley, 2010.
[7] Google Goggles, http://www.google.com/mobile/goggles/, last accessed 2012.
[8] T. Grønli, J. Hansen, and G. Ghinea, "Android vs Windows Mobile vs. Java ME: A Comparative Study of Mobile Development Environments", Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assitive Environments, 2010.
[9] T. Kan, C. Teng, and W. Chou, "Applying QR Code in Augmented Reality Applications", Proceedings of the 8th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2009.
[10] H. Katon and M. Billinghurst, "Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing", Proceedings of the 2nd International Workshop on Augmented Reality, 1999.
[11] H. B. Kekre, S. D. Thepade, A. Athawale, and A. Parkar, "Using Assorted Color Spaces and Pixel Window Sizes for Colorization of Grayscale Image", Proceedings of the International Conference and Workshop on Emerging Trends in Technology, 2010
[12] R. Meier, "Professional Android 2 Application Development", Wrox, 2010.
[13] OBJ File, http://www.martinreddy.net/gfx/3d/OBJ.spec, last accessed 2013.
[14] QDevNet, http://developer.qualcomm.com/dev/augmented-reality, last accessed 2013.
[15] QDevNet AR SDK, http://ar.qualcomm.at/qdevnet/sdk, last accessed 2013.
[16] D. Schmalatieg and D. Wagner, "Experiences with Handheld Augmented Reality", Proceeding of the 6th International Symposium on Mixed and Augmented Reality, 2007.
[17] Shazam, http://www.shazam.com/, last accessed 2012.
[18] Systems of Linear Equations: Solving by Gaussian Elimination, http://www.purplemath.com/modules/systlin1.htm, last accessed, 2012.
[19] L. N. Trefethen, "Three Mysteries of Gaussian Elimination", ACM SIGNUM Newsletter, Volume 20, Issue 4, 1985.
[20] UV Mapping, http://en.wikipedia.org/wiki/UV_mapping, last accessed 2013.
[21] Wavefront Technology (Alias|Wavefront), http://www.autodesk.com/, last accessed 2013.