Commenced in January 2007
Paper Count: 30753
Integrating Computer Games with Mathematics Instruction in Elementary School- An Analysis of Motivation, Achievement, and Pupil-Teacher Interactions
Abstract:The purpose of this study is to explore the impacts of computer games on the mathematics instruction. First, the research designed and implemented the web-based games according to the content of existing textbook. And the researcher collected and analyzed the information related to the mathematics instruction integrating the computer games. In this study, the researcher focused on the learning motivation of mathematics, mathematics achievement, and pupil-teacher interactions in classroom. The results showed that students under instruction integrating computer games significantly improved in motivation and achievement. The teacher tended to use less direct teaching and provide more time for student-s active learning.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1077781Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1517
 Ito, M. (2006). Engineering Play: Children-s software and the cultural politics of edutainment. Paper presented at DISCOURSE 2006, Retrieved October, 17, 2006 from the World Wide Web: http://journalsonline.tandf.co.uk
 Japhet, G.. (1999). Edutainment. How to make Edutainment work for you: A step by step guide to designing and managing an edutainment project for social development. Johannesburg: Soul City.
 Brown, J. S. & Duguid, P. (1996). Stolen Knowledge. In McLellan, Hilary (Ed), Situated Learning Perspectives (pp 47-56). NJ: Educational Technology Publications.
 Pea, R. D. (1992). Augmenting the Discourse of Learning with Computer-Based Learning Environments? In De Corte, E., Linn, M. C., Mandl, H., & Verschaffel, L. (Eds.), Computer-Based Learning Environments and Problem Solving(pp 313-343). Berlin: Spring-Verlag.