Augmented Reality and Storytelling in Cities: An Application to Lisbon Street Art
Cities are spaces of memory with several zones (parts of cities) with their own history and cultural events. Today, cities are also marked by a form of intangible cultural heritage like street art, which creates a visual culture based on the process of reflection about the city and the world. To link these realities and create a personal user interaction with this cultural heritage it is important to capture the story and aesthetics, and find alternatives to immerse the user in these spaces of memory. To that end, this article presents a project which combines Augmented Reality technologies and concepts of Transmedia Storytelling applied to Lisbon City, using Street Art artifacts as markers in a framework of digital media-art.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1127414Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1362
 Novak, D., “Photography and classification of information: Proposed framework for graffiti art”, Street Art & Urban Creativity Scientific Journal, Vol.1, Nº1, 2015.
 Blanche, U., “Street art and related terms – Discussion and working definition”, Street Art & Urban Creativity Scientific Journal, Vol.1, Nº1, 2015.
 Wichers, C., “Museus e antropofogagia do património arqueológico: (des)caminhos da prática brasileira”, Dissertação de Doutoramento, Universidade Lusófona de Humanidades e Tecnologias, Departamento de Museologia.
 Jenkins, H., “A Cultura de Convergência”, Tradução Susana Alexandria, Editora Aleph, 2009.
 Santaella, L., “Culturas e Artes do Pós-Humano”, 2004.
 Guimaraes, F., Figueiredo, M. and Rodrigues, J., “Realidade Aumentada e Transmedia Storytelling em Museus e Património Cultural: Artefacto Digital I-Lugar”, Artech2015, 2015.
 Guimaraes, F, Figueiredo, M. and Rodrigues, J., "Augmented Reality and Storytelling in heritage application in public gardens: Caloust Gulbenkian Foundation Garden," 2015 Digital Heritage, Granada, 2015, pp. 317-320.
 Figueiredo, M., Gomes, J. and Gomes, C., “Creating Learning Activities using Augmented Reality Tools”, 2nd [email protected] International Conference – Online Experimentation, 2013.
 Azuma, R., “A survey of augmented reality,” Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, pp. 355–385, Aug. 1997.
 Milgram, P., Takemura, H., Utsumi, A. and Kishino, F., “Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum”, SPIE Vol 2351, “Telemanipulation and Telepresence Technologies”, 1994.
 Chyigang, K., Taysheng, J. and Itung,Y. “An invisible head marker tracking system for indoor mobile augmented reality”.
 Gee, A., Web, M., Escalamila-Ambrosio J. and Mayol-Cuevas, W., “A Topometric system for Wide area augmented reality”.
 Serrão, M., Shahrabadi, S., Moreno, M., Jose, J., Rodrigues, J. and Rodrigues, J.M., “Computer vision and GIS for the navigation of blind persons in buildings”, Springer, Univ Access Inf Soc (2015) 14:67-80, 2015.
 Marcos, F., Branco, P. and Carvalho, A., “Computer Medium in Digital Art’s Creative Process”, IGI Global, 2009.