Addictive Use Due to Personality: Focused on Big Five Personality Traits and Game Addiction
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33122
Addictive Use Due to Personality: Focused on Big Five Personality Traits and Game Addiction

Authors: Eui Jun Jeong, Hye Rim Lee

Abstract:

This study examined whether big five personality traits affect game addiction with control of psychological, social, and demographic factors. Specifically, using data from a survey of 789 game users in Korea, we conducted a regression analysis to see the associations of psychological (loneliness/depression), social (activities with family/friends), self-efficacy (game/general), gaming (daily gaming time/perception), demographic (age/gender), and personality traits (extraversion, neuroticism conscientiousness, agreeableness, & openness) with the degree of game addiction. Results showed that neuroticism increase game addiction with no effect of extraversion on the addiction. General self-efficacy negatively affected game addiction, whereas game self-efficacy increased the degree of game addiction. Loneliness enhanced game addiction while depression showed a negative effect on the addiction. Results and implications are discussed.

Keywords: Game addiction, big five personality, social activities, self-efficacy, loneliness, depression.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1107794

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 4971

References:


[1] E.J. Jeong, D.H. Kim, “Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction”, CyberPsychology, Behavior & Social Networking, Mary Ann Liebert, 2011, Vol. 14, No. 4, pp. 213-221.
[2] E.A. Witt, A.J. Massman, L.A. Jackson, “Trends in youth’s video game playing, overall computer use, and communication technology use”, Computers in Human Behavior, 2011, Vol. 27, No. 2, pp. 763-769.
[3] N.M. Petry, C.P. O’brien, “Internet gaming disorder and the DSM-5. Addiction”, Society for the Study of Addiction, 2013, Vol. 108, No. 7, pp. 1186-1187.
[4] K.S. Young, “Understanding Online Gaming Addiction and Treatment Issues for Adolescents.” The American Journal of Family Therapy, Taylor & Francis Group, 2009, pp. 355-372.
[5] C. Liu, F.A. Kuo, “Study of Internet addiction through the lens of the interpersonal theory”, CyberPsychology & Behavior, Mary Ann Liebert, 2007, Vol. 10, pp. 799–804.
[6] W. Peng, M. Liu, “Online gaming dependency: a preliminary study in China”, & Behavior, Mary Ann Liebert, 2010, Vol. 13, pp. 329–333.
[7] R. Festl, M. Scharkow, and T. Quandt, “Problematic computer game use among adolescents, younger and older adults. Addiction”, 2013, pp. 592-599.
[8] K.S. Young, “Caught in the Net: How to Recognize the Signs of Internet Addiction – and a Winning Strategy for Recovery”, John Wiley & Sons, Canada, 1998.
[9] W. Tan, C.Yang, “Personlaity trait predicts of usage of Internet services”, 2012 International Conference on Economics, Business Innovation, 2012, Vol.38, pp. 185-190.
[10] Z.A.Samarein, N.S.Far, M.Yekleh, S.Tahmasebi, F.Yaryari, V. Ramezani, and L. Sandi, “Relationship between personality traits and internet addiction of students at Kharazmi University”, International Journal of Psychology and Behavioral Research, 2013, Vol., 2 (1), pp.10-17.
[11] Wang W, “Internet dependency and psychosocial maturity among college students”, International Journal of Human-Computer Studies, 2001, Vol. 55(6), pp.919-938.
[12] S. Caplan, “Problematic Internet use and psychosocial well-being: Development of a theory-based cognitive-behavioral measurement instrument”, Computers in Human Behavior, 2001, Vol. 18, pp.553-75.
[13] R. S. Tokunaga, S. A. Rains, “An Evaluation of Two Characterizations of the Relationships Between Problematic Internet Use, Time Spent Using the Internet, and Psychosocial Problems”, Human Communication Research, 2010, Vol.36, pp.512–545
[14] R. Larose, C.A. Lin, and M.S. Eastin, “Unregulated Internet usage: Addiction, habit, or deficient self-regulation?” Media Psychology, 2003, Vol. 5, pp. 225–253.
[15] J. Kim, R. Larose, and W. Peng“Loneliness as the cause and the effect of problematic Internet use: The relationship between Internet use and psychological well-being”, Cyberpsychology and Behavior, 2009, Vol. 12, pp.451–455.
[16] J.S. Lemmens, P.M. Valkenburg, and J. Peter, J, “Psychosocial causes and consequences of pathological gaming”, Computers in Human Behavior, 2001, Vol. 27(1), pp.144-152.
[17] R.A. Davis, R. A., “A cognitive-behavioral model of pathological Internet use”, Computers in human behavior, 2001, Vol. 17(2), pp.187-195.
[18] M. Griffiths MD. “Internet addiction: Does it really exist?” In: Gackenbach, J, eds. Psychology and the Internet: Intrapersonal, interpersonal and transpersonal applications. New York: Academic Press, 1998, pp. 61-75.
[19] A. Bandura, “Self-efficacy: Toward a unifying theory of behavioral change”, Psychological Review, 1977, Vol. 84(2), pp. 191-205.
[20] K. Kim, M. Yoo, and J. Lee, “Effects of Internet addiction on online and offline interpersonal relationships”, Journal of Korean Child Studies, 2004, 25(2), pp. 109-20.
[21] R.C. Rose, “Expatriate performance in overseas assignments: The role of Big Five Personality”, Asian Social Science, 2010, Vol. 6(9), pp. 104-113.
[22] Y.A. Hamburger, E. Ben-Artzi, “The relationship between extraversion and neuroticism, and the different uses of the Internet”, Computers in Human Behavior, 2000, Vol. 16(4), pp. 441-449.
[23] E. Collins, J. Freeman, “Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital, and prosocial tendencies?”, 2013, Computers in Human Behavior, Vol. 29, pp.1933-1940.
[24] L.S. Radloff, “The CES-D scale: A self-report depression scale for research in the general population”, Applied Psychological Measurement, West Publishing, 1977, Vol. 1, No. 3, pp. 1-17.
[25] D. Russell, “UCLA Loneliness Scale (Version 3): Reliability, validity, and factor structure”, Journal of Personality Assessment, Lawrence Erlbaum Associates, 1996, Vol. 66, pp. 20-40.
[26] O.P. John, S. Srivastava. “The big five: History, measurement, & development”, In: L.A. Pervin, O.P. John (eds.). Handbook of Personality: Theory & Research. New York: Guilford Press. 1999, pp. 102-138.