@article{(Open Science Index):https://publications.waset.org/pdf/10002016,
	  title     = {Addictive Use Due to Personality: Focused on Big Five Personality Traits and Game Addiction},
	  author    = {Eui Jun Jeong and  Hye Rim Lee},
	  country	= {},
	  institution	= {},
	  abstract     = {This study examined whether big five personality traits
affect game addiction with control of psychological, social, and
demographic factors. Specifically, using data from a survey of 789
game users in Korea, we conducted a regression analysis to see the
associations of psychological (loneliness/depression), social (activities
with family/friends), self-efficacy (game/general), gaming (daily
gaming time/perception), demographic (age/gender), and personality
traits (extraversion, neuroticism conscientiousness, agreeableness, &
openness) with the degree of game addiction. Results showed that
neuroticism increase game addiction with no effect of extraversion on
the addiction. General self-efficacy negatively affected game
addiction, whereas game self-efficacy increased the degree of game
addiction. Loneliness enhanced game addiction while depression
showed a negative effect on the addiction. Results and implications are
	    journal   = {International Journal of Psychological and Behavioral Sciences},
	  volume    = {9},
	  number    = {6},
	  year      = {2015},
	  pages     = {2032 - 2036},
	  ee        = {https://publications.waset.org/pdf/10002016},
	  url   	= {https://publications.waset.org/vol/102},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 102, 2015},