Comparative Study of Virtual Sickness between a Single-screen and Three-screen from Parallax Affect
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 32797
Comparative Study of Virtual Sickness between a Single-screen and Three-screen from Parallax Affect

Authors: Chompoonuch Jinjakam, Yuta Odagiri, Kobchai Dejhan, Hamamoto Kazuhiko

Abstract:

Virtual environment induces simulator sickness effect for some users. The purpose of this research is to compare the simulation sickness relative with parallax affect in one-screen and three-screen HoloStageTM system, measured by Simulation Sickness Questionnaire (SSQ). The results show the subjects tested in three-screen has less sickness than one-screen and effect from the Oculomotor (O) more than from the Disorientation (D) and more than from the Nausea (N) or represented in O>D>N.

Keywords: Virtual environment, virtual sickness, simulationsickness questionnaire, HoloStageTM.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1073499

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1606

References:


[1] Eugenia M. Kolasinski, "Simulator Sickness in Virtual Environments," Technical Report 1027, United States Army Research Institute for the Behavioral and Social Science, May 1995.
[2] David M. Johnson, "Introduction to and Review of Simulator Sickness Research," Research Report 1832, U.S. Army Research Institute for the Behavioral and Social Sciences, April 2005.
[3] Judy Barrett, "Side Effect of Virtual Environments: A Review of the Literature," DSTO Information Sciences Laboratory, Australia, May 2004.
[4] Nobuhisa Tanaka and Hideyuki Takagi, "Virtual Reality Environment Design of Managing Both Presence and Virtual Reality Sickness," Journal of Psysiological Anthropology and Applied Human Science, 2004, pp.313-317.
[5] Makoto Yoshizawa, Norihiro Sugita, Akira Tanaka and Ken-ichi Abe, "Quantitative and Physiological Evaluation of Three Dimensional Images," Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM-01), IEEE, 2001.
[6] Chin-Teng, Shang-Wen Chuang, Yu-Chien Chen, Li-Wei Ko, Sheng-Fu Liang and Tzyy-Ping Jungl, "EEG Effects of Motion Sickness Induced in a Dynamic Virtual Reality Environment," Proceedings of the 29th Annual International Conference of the IEEE EMBS, August 23-26, 2007, France, pp.3872-3875.
[7] Patrick J. Sparto, Susan L Whitney, Larry F Hodges, Joseph M Furman and Mark S Redfern, "Simulator sickness when performing gaze shifts within a wide field of view optic flow environment: prelimianary evidence for using virtual reality in vestibular rehabilitation," Journal of NeuroEngineering and Rehabilitation, December 23, 2004.
[8] Kinya Fujita, "Influence of Attention and Predictive Visual Cue on Motion Perception and Sickness in immersive virtual environment," Proceedings of the 26th Annual International conference of the IEEE EMBS, September 1-5, 2004, USA, pp.2415-2416.
[9] Seizo Ohyama, Suetaka Nishiike, Hiroshi Watanabe, Katsunori Matsuoka, Hironori Akizuki, Noraki Takeda and Tamotsu Harada, "Automatic responses during motion sickness induced by virtual reality," Auris Nasus International Journal of ORL&HNS, Elsevier Ireland Ltd. 2007, pp.303-306.
[10] Norihiro Sugita, Makoto Yoshizawa and Makoto Abe, "Evaluation of Adaptation to Visually Induced Motion Sickness by Using Physiological Index Associated with Baroreflex Function," Proceedings of the 29th Annual International Conference of the IEEE EMBS, August 23-26, 2007, France, pp. 303-306.
[11] Christie Digital Systems USA, Inc.
[12] T. D. Parsons, P. Larson, K. Kratz, M. Thiebaux, B. Bluestein, J. G. Buckwalter, and A. A. Rizzo, "Sex Differences in Mental Rotation and Spatial Rotation in a Virtual Environment," Neurospychologia, vol.42,2004, pp.555-562.
[13] P. Henriksson, "Simulator sickness-causes, consequences and measures. A literature review," in VTI rapport 587, 2009.
[14] Robert S. Kennedy and Norman E. Land, "Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness," in The International Journal of Aviation Psychology, 3(3), pp. 203-220.
[15] Susan Bruck and Paul A. Watters, "Estimating Cybersickness of Simulated Motion Using the Simulator Sickness Questionnaire (SSQ): a Controlled Study," Sixth International Conference on Computer Graphics, Imaging and Visualization, 2009, pp.486-488.
[16] Sean D. Young, Bernard D. Adelstein and Stephen R. Ellis, "Demand Characteristic of a Questionnaire Used to Assess Motion Sickness in a Virtual Environment," Proceeding of the IEEE Virtual Reality Conference (VR-06), March 25-29, 2006, USA, pp. 97-102.
[17] Mi-Hyun Choi et.al, "Long-term Study of Simulator Sckness: Differences in Psychophysiological Responses due to Individual Sensitivity," Proceeding of the 2009 IEEE International Conference on Mechatronics and Automation, August 9-12, Changchun, China, pp. 20-25.
[18] www.necdisplay.com, "A Comparison of Single and Dual Traditional Aspect Displays with a Widescreen Display over Productivity," NEC Productivity Study 0208.