Markov Game Controller Design Algorithms
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33093
Markov Game Controller Design Algorithms

Authors: Rajneesh Sharma, M. Gopal

Abstract:

Markov games are a generalization of Markov decision process to a multi-agent setting. Two-player zero-sum Markov game framework offers an effective platform for designing robust controllers. This paper presents two novel controller design algorithms that use ideas from game-theory literature to produce reliable controllers that are able to maintain performance in presence of noise and parameter variations. A more widely used approach for controller design is the H∞ optimal control, which suffers from high computational demand and at times, may be infeasible. Our approach generates an optimal control policy for the agent (controller) via a simple Linear Program enabling the controller to learn about the unknown environment. The controller is facing an unknown environment, and in our formulation this environment corresponds to the behavior rules of the noise modeled as the opponent. Proposed controller architectures attempt to improve controller reliability by a gradual mixing of algorithmic approaches drawn from the game theory literature and the Minimax-Q Markov game solution approach, in a reinforcement-learning framework. We test the proposed algorithms on a simulated Inverted Pendulum Swing-up task and compare its performance against standard Q learning.

Keywords: Reinforcement learning, Markov Decision Process, Matrix Games, Markov Games, Smooth Fictitious play, Controller, Inverted Pendulum.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1071626

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1521

References:


[1] M.L.Littman, "Markov Games as a framework for Multi-agent Reinforcement Learning", Proc. of Eleventh International Conference on Machine Learning, Morgan Kaufman, pp. 157-163, 1994.
[2] K. Zhou, J.C. Doyle and K. Glower, Robust and Optimal Control, Prentice Hall, New Jersey, 1996.
[3] M. D. S. Aliyu, "Adaptive Solution of Hamilton-Jacobi-Isaac Equation and H∞ Stabilization of non- linear systems", Proceedings of the 2000 IEEE International Conference on Control Applications, Anchorage, Alaska, USA, September 25-27, pp. 343-348, 2000.
[4] D. Michie and R.A. Chambers, "BOXES: An Experiment Adaptive Control", Machine Intelligence 2, Edinburgh, Oliver and Byod, pp. 137- 152, 1968.
[5] G. Strang, Linear Algebra and its applications, Second Edition, Academic Press, Orlando, Florida, 1980.
[6] D. Fudenberg and K. Levine, The Theory of Learning in Games, MIT Press, 1998.
[7] L.C. Baird and H. Klopf, "Reinforcement Learning with High- Dimensional Continuous Actions", Tech. Rep. WL-TR-93-1147, Wright Laboratory, Wright-Patterson Air Force Base, OH 45433-7301.
[8] D.P. Bertsekas and J.N. Tsitsiklis, Neurodynamic-Programming, Athena Scientific, Belmont MA, 1996.
[9] E. Altman and A. Hordijk , " Zero-sum Markov games and worst- case optimal control of queueing systems", Invited paper, QUESTA , Vol. 21, Special issue on optimization of queueing systems, pp. 415-447, 1995.
[10] K. Miyasawa, "On the convergence of learning process in 2x2 non zero person game", Research memo 33, Princeton University, 1961.
[11] D. Fudenberg and K.D. Levine, " Consistency and Cautious Fictitious Play", Journal of Economic Dynamics and Control, Elsevier Science, Volume 19, Issue 5-7, pp. 1065-1090, 1995.
[12] D. Liu, X. Xiong, and Y. Zhang, "Action-Dependent Adaptive Critic Designs", Proc. of Int. Joint Conf. on NN, Volume: 2, 15-19, July 2001, pp. 990 - 995.
[13] G. Owen, Game Theory, 2nd Ed., Academic Press, Orlando, Florida, 1982.
[14] C. J. C. H. Watkins, " Learning with Delayed rewards", Ph. D. Dissertation, Cambridge University, 1989.
[15] Matthias Heger, " Consideration of risk in reinforcement learning", Proc. of 11th Int. Conf. on Machine Learning, Morgan Kaufmann Publishers, San Francisco, CA, 1994, pp. 105-111.
[16] R. S. Sutton, A. G. Barto, and R.J. Williams, "Reinforcement learning is direct adaptive optimal control", IEEE Control Systems Magazine, Volume 12(2), pp. 19-22, 1992.