Virtual Assembly in a Semi-Immersive Environment
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 32912
Virtual Assembly in a Semi-Immersive Environment

Authors: Emad S. Abouel Nasr, Abdulaziz M. El-Tamimi, Mustufa H. Abidi, Abdulrahman M. Al-Ahmari

Abstract:

Virtual Assembly (VA) is one of the key technologies in advanced manufacturing field. It is a promising application of virtual reality in design and manufacturing field. It has drawn much interest from industries and research institutes in the last two decades. This paper describes a process for integrating an interactive Virtual Reality-based assembly simulation of a digital mockup with the CAD/CAM infrastructure. The necessary hardware and software preconditions for the process are explained so that it can easily be adopted by non VR experts. The article outlines how assembly simulation can improve the CAD/CAM procedures and structures; how CAD model preparations have to be carried out and which virtual environment requirements have to be fulfilled. The issue of data transfer is also explained in the paper. The other challenges and requirements like anti-aliasing and collision detection have also been explained. Finally, a VA simulation has been carried out for a ball valve assembly and a car door assembly with the help of Vizard virtual reality toolkit in a semi-immersive environment and their performance analysis has been done on different workstations to evaluate the importance of graphical processing unit (GPU) in the field of VA.

Keywords: Collision Detection, Graphical Processing Unit (GPU), Virtual Reality (VR), Virtual Assembly (VA).

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1070827

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 2881

References:


[1] Liu X., Yang L. & Ren J. ÔÇÿStudy on Chip Forming and Breaking Process Based on Virtual Reality-. Proc. ICALIP 2008, pp. 1738-1742.
[2] Jayaram S., Connacher H. I. & Lyons K. W. ÔÇÿVirtual Assembly Using Virtual Reality Techniques-. Computer-Aided Design, 29 (8) (1997), pp. 575-584.
[3] Gaoliang P., Gondong W., Wenjian L. & Haiquan Y. ÔÇÿA desktop virtual reality-based interactive modular fixture configuration design system-. Computer-Aided Design, 42 (2010), pp. 432-444.
[4] Jayaram S., Wang Y, Jayaram U., Lyons K.W. & Hart P. ÔÇÿVADE: A virtual assembly design environment-. IEEE Computer Graphics and Applications, 19(6) (1999), pp. 44-50.
[5] Wang Q.H. & Li J.R. ÔÇÿInteractive visualization of complex dynamic virtual environments for industrial assemblies. Computers in Industry, 57 (2006) pp. 366-377.
[6] Jayaram S., Jayaram U., Kim Y.J., DeChenne C., Lyons K.W., Palmer C. & Mitsui T. ÔÇÿIndustry case studies in the use of immersive virtual assembly-. Virtual Reality, 11 (2007), pp. 217-228.
[7] Banerjee A. and Banerjee P. ÔÇÿA behavioral scene graph for rule enforcement in interactive virtual assembly sequence planning-. Computers in Industry, 42 (2000), pp. 147-157.
[8] Liu G.H., Yao Y.X. & Zhang H.Z. ÔÇÿDevelopment of a New Virtual Environment System for Assembly-. Key Engineering Materials, 315- 316 (2006), pp. 556-560.
[9] Song I.H. & Chung S.C. ÔÇÿSynthesis of the digital mock-up system for heterogeneous CAD assembly-. Computers in Industry, 60 (2009), pp. 285-295.
[10] Sun H. & Hujun B. ÔÇÿTwo-handed assembly with immersive task planning in virtual reality-. Virtual Reality, 6(1) (2002), pp. 11-20.
[11] Jimeno A. & Puerta A. ÔÇÿState of the art of the virtual reality applied to design and manufacturing processes-. Int J Adv Manuf Technol, 33 (2007), pp. 866-874.
[12] Lin Y.J. & Farahati R. ÔÇÿCAD-Based Virtual Assembly Prototyping - A Case Study-. Int J Adv Manuf Technol, 21 (2003), pp. 263-274.
[13] Seth A., Su H. & Vance J. ÔÇÿA desktop networked haptic VR interface for mechanical assembly-. Proc. of IMECE -05, (2005), ASME, Orlando, FL.
[14] Jayaram S., Joshi H., Jayaram U., Kim Y., Kate H. & Varoz L. ÔÇÿEmbedding haptics-enabled virtual tool in CAD for training applications-. Proc. of IDETC/CIE (2006), Philadelphia, Pennsylvania.
[15] Adam S.C., Scott D.M. & Bert B. ÔÇÿA haptic assembly and disassembly simulation environment and associated computational load optimization techniques-. J Comput Inf Sci Eng, 1(2) (2001), pp. 113-122.
[16] Wan H., Shuming G. & Qunsheng P. ÔÇÿVirtual grasping for virtual assembly tasks-. Proc. of third international conference on Image & Graphics, ICIG -04, (2004).
[17] Seth A., Su H. & Vance J. ÔÇÿSHARP: A system for haptic assembly and realistic prototyping-. Proc. of DETC -06, ASME, IDETC/CIE (2006), Philadelphia, PA.
[18] Choi A.C.K., Chan D.S.K. & Yuen M.F. ÔÇÿApplications of virtual assembly tools for improving product design-. Int J Adv Manuf Tecnol, 19(5) (2002), pp. 377-383.
[19] Sayers H. ÔÇÿDesktop virtual environments: A study of navigation and age-. Interacting with Computers, 16(5) (2004), pp. 939-956.
[20] Gupta R., Whiney D. & Zeltzer D. ÔÇÿPrototyping and design for assembly analysis using multimodal virtual environments-. Computer-Aided Design, 29 (1997), pp. 585-597.
[21] Li J.R., Khoo L.P. & Tor S.B. ÔÇÿDesktop virtual reality for maintenance training: An object oriented prototype system (V-REALISM)-. Computers in Industry, 52(2) (2003), pp. 109-125.
[22] Pere E., Langrana N., Gomez D. & Burdea G. ÔÇÿVirtual mechanical assembly on a PC-based system-. Proc. of ASME design engineering technical conferences and computers and information in engineering conference, DETC -96 (1996), Irvine, CA.
[23] Brough J.E., Schwartz M., Gupta S.K., Anand D.K., Kavetsky R. & Petterson R. ÔÇÿTowards the development of the virtual environment-based training system for mechanical assembly operations-. Virtual Reality, 11(4) (2007), pp. 189-206.
[24] Wan H., Gao S., Peng Q., Dai G. & Zhang H. ÔÇÿMIVAS: A multi-modal immersive virtual assembly system-. Proc. of ASME design engineering technical conferences and computers and information in engineering conference, DETC -04, (2004), Salt Lake City, UT.
[25] Xia P.J., Lopes A.M., Restivo M.T. & Yao Y.X. ÔÇÿA new type hapticsbased virtual environment system for assembly training of complex products-. Int J Adv Manuf Technol, (2011), DOI: 10.1007/s00170-011- 3381-8.
[26] Yao Y.X., Xia P.J., Liu J.S. & Li J.G. ÔÇÿA pragmatic system to support interactive assembly planning and training in an immersive virtual environment (I-VAPTS)-. Int J Adv Manuf Technol , 30(9-10) (2006), pp. 959-967.
[27] McNeely W.A., Puterbaugh K.D. & Troy J.J. ÔÇÿSix degree-of-freedom haptic rendering using voxel sampling-. Proc. of SIGGRAPH -99, annual conference series, (1999), Los Angeles, CA.
[28] Gottschalk S., Lin M.C. & Manocha D. ÔÇÿOBB Tree: A hierarchal structure for rapid interference detection-. Proc. of ACM SIGGRAPH-96, (1996), pp. 171-180.
[29] Su C.J., Lin F. & Ye L. (1999). ÔÇÿA new collision detection method for CSG-represented objects in virtual manufacturing-. Computers in Industry, 40 (1999), pp. 1-13.
[30] CyberGlove. (2009). http://www.cyberglovesystems.com/products/cyber grasp/overview.
[31] Wang Q.H., Li J.R. & Gong H.Q. ÔÇÿA CAD-linked virtual assembly environment-. Int J Prod Res, 44(3) (2006), pp. 467-486.
[32] Jezernik A. & Hren G. ÔÇÿA solution to integrate computer-aided design (CAD) and virtual reality (VR) databases in design and manufacturing processes-. Int J Adv Manuf Technol, 22 (2003), pp. 768-774.
[33] Worldviz Vizard. (2010). http://www.worldviz.com/products/vizard/feat ures.html
[34] Python. (2010). http://www.python.org/doc/essays/comparisions.html
[35] Vizard Toolkit Hardware. (2010). http://www.worldviz.com/products/pe ripherals/index.html
[36] Taylor II R.M., Hudson T.C., Seeger A., Weber H., Juliano J. & Helser A.T. ÔÇÿVRPN: A device-independent, network-transparent VR peripheral system-. Proceedings of the ACM symposium on Virtual reality software and technology (2001), NY, USA.
[37] Wang Q., Green M. & Shaw C. ÔÇÿEM-an environment manager for building networked virtual environments-. Proceedings of the Virtual Reality Annual International Symposium -95, Washington DC, USA.
[38] DIVE. (2009). http://www.sics.se/dive/manual/dive_file_format/dive_fil e_format.html
[39] Calvin J., Dickens A., Metzger P., Miller D. & Owen D. ÔÇÿThe SIMNET virtual world architecture-. Proc. of IEEE Virtual Reality Annual International Symposium -93, (1993), Seattle, WA, USA.
[40] Pulkkinen P. ÔÇÿOpenGL and RenderMan Rendering Architectures-. Seminar on Computer Graphics, HUT, Telecommunications Software and Multimedia Laboratory (2002).
[41] Jiang-sheng L., Ying-xue Y., Pahlovy S.A. & Jian-guang L. ÔÇÿA novel data decomposition and information translation method from CAD system to virtual assembly application-. Int J Adv Manuf Technol, 28 (2006), pp. 395-402.
[42] Hearn D., Baker M.P. & Carithers W. ÔÇÿComputer Graphics with OpenGL, 4th ed-. ISBN-10: 0136053580, (2010), Prentice Hall.
[43] Ren L., Pfister H. & Zwicker M. ÔÇÿObject Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering-. Computer Graphics Forum, 21 (2002), pp. 461-470.
[44] Grossman J.P. & Dally W.J. ÔÇÿPoint Sample Rendering-. Proc. of Rendering Techniques -98, (1998).
[45] Wu X. ÔÇÿAn efficient antialiasing technique-. ACM SIGGRAPH Computer Graphics, 25(4) (1991), pp. 143-152.
[46] Redon S., Kheddar A. & Conquillart S. ÔÇÿFast Continuous Collision Detection between Rigid Bodies-. Proc. of Eurographics -02, vol. 21 (3) (2002).
[47] Held M., Klosowski J.T. & Mitchell J.S.B. ÔÇÿEvaluation of Collision Detection Methods for Virtual Reality Fly-Throughs-. Proc. of Canadian Conference on Computational Geometry, (1995), pp.205-210.
[48] Zachmann G. ÔÇÿReal-Time And Exact Collision Detection For Interactive Virtual Prototyping-. Proc. of the 1997 ASME Design Engineering Technical Conferences, (1997), pp. 14-17.
[49] Su C.J., Fu-Hua L. & Zhang X. ÔÇÿAn efficient collision detection methodology for virtual assembly-. Proc. of IEEE conference on Systems, Man and Cybernetics, (1998), pp. 360-365.