Role-play Gaming Simulation for Flood Management on Cultural Heritage: A Case Study of Ayutthaya Historic City
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33122
Role-play Gaming Simulation for Flood Management on Cultural Heritage: A Case Study of Ayutthaya Historic City

Authors: Pongpisit Huyakorn, Chaweewan Denpaiboon, Hidehiko Kanegae

Abstract:

The main aim of this research is to develop a methodology to encourage people's awareness, knowledge and understanding on the participation of flood management for cultural heritage, as the cooperation and interaction among government section, private section, and public section through role-play gaming simulation theory. The format of this research is to develop Role-play gaming simulation from existing documents, game or role-playing from several sources and existing data of the research site. We found that role-play gaming simulation can be implemented to help improving the understanding of the existing problem and the impact of the flood on cultural heritage, and the role-play game can be developed into the tool to improve people's knowledge, understanding and awareness about people's participation for flood management on cultural heritage, moreover the cooperation among the government, private section and public section will be improved through the theory of role-play gaming simulation.

Keywords: Climate change, Role-play gaming simulation, Sustainable development, Public participation, Cultural heritage

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1328724

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 2756

References:


[1] C. Denpaiboon, M. Srivanit, H. Kanegae, "Adopting and adapting the Japanese of floods disaster and historical city preservation: New Approach of improvement "People empowering for disaster prevention" A Case Study of Ayutthaya the World Heritage Area in Thailand." SUMITOMO Japan, 2009.
[2] C. Denpaiboon, "Urban Gaming Simulation Thammasat Thailand, 2010.
[3] C. S. Greenblat & R. D. Duke, "Gaming-Simulation: Rationale Design, and Applications.” New York: Halsted, 1975.
[4] C. Washington-Ottombre, B. Pijanowski, D. Campbell, J. Olson, J. Maitima, A. Musili, T. Kibak, H. Kaburu, P. Hayombe, E. Owango, B. Irigia, S. Gichere, A. Mwangi, "Using a role-playing game to inform the development of land-use models for the study of a complex socioecological system." Agricultural Systems, 2010, pp. 117-126.
[5] G. E. Bolton, "Game theory's role in role-playing." International Journal of Forecasting, 2002, pp. 353-358.
[6] G. Wright, "Game theory, game theorists, university students, roleplaying and forecasting ability." International Journal of Forecasting, 2002, pp. 383-387.
[7] H. Dielemen. & D. Huisingh, "Gaming by which to learn and teach about sustainable development." Elsevier Ltd, 2005.
[8] H. Kanegae, "Gaming Simulation." Kyoto: Ritsumeikan University, 2009.
[9] H. Shefrin, "Behavioral decision making, forecasting, game theory, and role-play." International Journal of Forecasting, 2002, pp. 375-382.
[10] I. S. Mayer, L. Carton, M. de Jong, M. Leijten, E. Dammers, "Gaming the future of an urban network." Futures 36, 2004, pp. 311-333.
[11] J. S. Armstrong, "Assessing game theory. Role playing, and unaided judgment." International Journal of Forecasting, 2002, pp. 345-352.
[12] J. L. A. Geurts, R. D. Duke and P. A. M. Vermeulen, "Policy Gaming for Strategy and Change." Long Range Planning, 2007, pp. 535-558.
[13] J. Moffat, J. Medhurst, "Modelling of human decision-making in simulation models of conflict using experimental gaming." European Journal of Operational Research, 2009, pp. 1147-1157.
[14] K. Al-Kodmany, "Using visualization techniques for enhancing public participation in planning and design: process, implementation, and evaluation." Landscape and Urban Planning, 1999, pp. 37-45.
[15] K. C. Green, "Forecasting decisions in conflict situations: a comparison of game theory, role-playing, and unaided judgment."International Journal of Forecasting, 2002, pp. 321-344.
[16] K. Johnson, C. Hays, "Building capacity and sustainable prevention innovations: a sustainability planning model." Evaluation and Program Planning 27, 2004, pp. 135-149.
[17] K. Yamori, "Action Research on Disaster Reduction Education: Building a "Community of Practice" through a Gaming Approach." Journal of Natural Disaster Science, 2009.
[18] M. C. Angelides, R. J. Paul, "A Methodology for specific, total enterprise, role-playing, intelligent gaming-simulation environment development." Decision Support Systems 25, 1998.
[19] M. MURASE, "Organizing Community Participation for Integrated Flood Management" World Meteorological Organization, 2008.
[20] P. Huyakorn, "Climate change damage protection and mitigation through role-play: A case study of Ayutthaya's cultural heritage." APTU, 2011.
[21] P. Rizzi, "Gaming Simulation for Urban Management and Urban Planning" ISAGA 2004 Conference, 2004.
[22] R. D. Duke, "Gaming: the Future's Language" Sage publication, 1974.