Commenced in January 2007
Paper Count: 30172
Educational Quiz Board Games for Adaptive E-Learning
Abstract:Internet computer games turn to be more and more attractive within the context of technology enhanced learning. Educational games as quizzes and quests have gained significant success in appealing and motivating learners to study in a different way and provoke steadily increasing interest in new methods of application. Board games are specific group of games where figures are manipulated in competitive play mode with race conditions on a surface according predefined rules. The article represents a new, formalized model of traditional quizzes, puzzles and quests shown as multimedia board games which facilitates the construction process of such games. Authors provide different examples of quizzes and their models in order to demonstrate the model is quite general and does support not only quizzes, mazes and quests but also any set of teaching activities. The execution process of such models is explained and, as well, how they can be useful for creation and delivery of adaptive e-learning courseware.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1059903Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 2033
 Dempsey, J. et al. 1996, Instructional applications of computer games", American Educational Research Association, New York, 1996, pp. 8- 12.
 Siang, A., Rao, R. 2003. Theories of learning: A computer game perspective. Proc. of the IEEE Fifth International Symposium on Multimedia Software Engineering (ISMSE-03), pp. 239-245.
 Prensky, M. 2006. Don't bother me, mom, I'm learning!, St. Paul, Minn., MN: Paragon House.
 Salen, K., & Zimmerman, E. 2003. Rules of play: Game design fundamentals. MIT Press, Cambridge, MA, USA, October 2003.
 Batson, L., S. Feinberg. 2006. Game Designs that Enhance Motivation and Learning for Teenagers, Electronic Journal for the Integration of Technology in Education, Vol. 5, pp. 34-43.
 Ferreira, A. et al. 2008. The common sense-based educational quiz game framework "What is it?", ACM International Conference Proceeding Series. Vol. 378, pp. 338-339.
 Bontchev, B., N. Gabarev, H. Pavlov. 2002. A Mobile Chess Game, Proc. of 16th SAER Conference, Varna, Sept. 2002, pp. 138-143.
 Feng, K. 2005. Joyce: A Multi-Player Game on One-on-one Digital Classroom Environment for Practicing Fractions, Proc. of the Fifth IEEE Int. Conf. on Advanced Learning Technologies (ICALT-05), pp. 543- 544.
 Retalis, S. 2008. Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment, J. of Universal Computer Science, vol. 14, no. 17 (2008), pp. 2897-2908.
 Guetl, C. et al. 2005. Game-based E-Learning Applications of E-Tester. In P. Kommers & G. Richards (Eds.), Proc. of World Conf. on Educational Multimedia, Hypermedia and Telecommunications 2005, pp. 4912-4917.
 Dalziel, J. 2008. Using LAMS Version 2 for a game-based Learning Design, Special issue on Comparing Educational Modelling Languages on the "Planet Game" Case Study, JIME, November 2008.
 Hsiao, I-Han, S. Sosnovsky and P. Brusilovsky. 2009. Adaptive Navigation Support for Parameterized Questions in Object-Oriented Programming, LNCS, Vol. 5794/2009, ISBN 978-3-642-04635-3, pp. 88-98.
 Weck, O., Kim, I. Y., Hassan, R. 2005. Active Learning Games, The 1st CDIO Annual Conference, 06-09 June 2005, Kingston, Ontario. pp 1-15 (available at www.cdio.org).
 White, M. et al. 2004. ARCO - an architecture for digitization, management and presentation of virtual exhibitions, Proc. of Computer Graphics Int. Conf., pp. 622-625.
 Bontchev, B., D. Vassileva. Modelling educational quizzes as board games, Proc. of IADIS e-Society 2010 Conf., ISBN: 978-972-8939-07-6, Porto, March, 2010, pp.20-26.
 Vassileva D., Bontchev B. "Adaptation engine construction based on formal rules", Proc of CSEDU International Conference on Computer Supported Education, 23 - 26, March, 2009, Lisbon, Portugal, INSTICC Press, Vol. I, ISBN: 978-989-8111-82-1, pp. 327 - 332.