Commenced in January 2007
Paper Count: 31100
Design A Situated Learning Environment Using Mixed Reality Technology - A Case Study
Abstract:Mixed Reality (MR) is one of the newest technologies explored in education. It promises the potential to promote teaching and learning and making learners- experience more “engaging". However, there still lack of research on designing a virtual learning environment using MR technology. In this paper, we describe the Mixed Reality technology, the characteristics of situated learning as instructional design for virtual environment using mixed reality technology. We also explain a case study that implemented those design and also the system overview.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1084506Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1984
 J.Vince, Virtual Reality System. Addison-Wesley, 1995.
 R.E. Mayer, The Cambridge Handbook of Multimedia Learning. Cambridge University Press, 2005.
 S.Cawood and M.Fiala, Augmented Reality : A Practical Guide. The Pragmatic Programmers, 2007.
 Z.Pana, A.D.Cheok, H.Yanga, J.Zhua and J.Shia, "Virtual reality and mixed reality for virtual learning environments", Computers and Graphics, vol 30, pp. 20-28, 2006.
 A.D¤ïnser, R.Grasset, H.Seichter and M.Billinghurst, "Applying HCI principles to AR systems design", MRUI-07:2nd International Workshop at IEEE Virtual Reality Conference, 2007.
 A.Sanchez, J.M.Barreiro, V. Maojo, "Design of Virtual Reality Systems for Education: A Cognitive Approach". In Education and Information Technologies, vol 5(4), pp 345-362.
 M.Roussos, A.Johnson, T.Moher, J.Leigh, C.Vasilakis and C.Barnes, "Learning and Building together in an Immersive Virtual World", Presence : Teleoperators and Virtual Environments, Vol8(3), pp 247- 263, 1999.
 B.E.Shelton, "How Augmented Reality Helps Students Learn Dynamic Spatial Relationships", Ph.D Dissertation, College of Education, University Washington, 2003.
 R.Azuma, "A Survey of Augmented Reality", Presence: Teleoperators and Virtual Environments, vol 6(4), pp. 355-385, 1997.
 P.Milgram, F.Kishino, "Taxonomy of Mixed Reality Visual Displays", In Information and Systems (Special Issue on Networked Reality), vol. E77-D(12), pp.1321-1329, 1994.
 R.M.Gagne, W.W.Wager, K.C.Golas and J.M.Keller, "Principles of Instructional Design", 5th Edition, Wadsworth/Thomson Learning, 2005.
 C.Dede, M.Salzman and B.Loftin, "Using Virtual Reality Technology to Convey Abstract Scientific Concepts", Learning the Sciences of the 21st Century: Research, Design, and Implementing Advanced Technology Learning Environments, Lawrence Erlbaum,1997.
 Y-C. Chen, "A study of comparing the use of augmented reality and physical models in chemistry education". In Proceeding of ACM International Conference on VRCIA, pp.369-372, 2006.
 B.E.Shelton and N.R.Hedley, "Exploring a cognitive basis for learning spatial relationships with Augmented Reality, Tech., Inst., Cognition and Learning, vol(1), pp. 323-357, 2004.
 C.C.Marshall, "Reading and Interactivity in the Digital Library: Creating an experience that transcends paper". In Proceedings of CLIR/Kanazawa Institute of Technology Roundtable, vol 5(4), pp. 1-20, 2005.
 A.Craig and R.E.McGrath,"Augmenting Science Texts with Inexpensive Interactive 3D Illustrations". 2007.
 R.Grasset, A.D.Unser, M.Billinghurst, "The Design of a Mixed-Reality Book: Is It Still a Real Book? ", 7th IEEE/ACM International Symposium on Mixed and AR (ISMAR 2008), UK, 2008.
 D.Laird, "Approaches To Training and development", Addison Wesley , Reading , Mass, 1985.
 S.Abdullah, "The Effects of Inquiry-based Computer Simulation with Cooperative Learning on Scientific Thinking and Conceptual Understanding of Gas Laws Among Form Four Students in Malaysian Smart Schools". PhD Dissertation, Universiti Sains Malaysia, 2005
 S.Hagmann, R.E.Mayer, P.Nenniger, "Using structural theory to make a work-processing manual more understandable", Learning and Instructions, 8(1), pp.19-35, 1998.
 S.M.Alessi, S.R.Trollip, Multimedia For Learning, Methods and Development. Ally & Bacon, 2001.
 J.S.Brown, A.Collins, P.Duguid. "Situated cognition and the culture of learning", Proceeding of Educational Researcher, 18 (1), pp. 32-41, 1989.
 J.Lave, E.Wenger, Situated learning: Legitimate peripheral participation. Cambridge University Press, Cambridge, 1991
 A.Bandura, Social Learning Theory, Prentice-Hall, Englewood Cliffs, N.J. 1977, p. 27
 C.Dede. Planning for Neomillennial Learning Styles: Implications for Investments in Technology and Faculty. EDUCAUSE. Available electronically at www.educause.edu/educatingthenetgen, 2005
 J.Roschelle, R.Pea, C.Hoadley, D.Gordin, B.Means. "Changing How and What Children Learn in School with Computer-Based Technologies", Children and Computer Technology 10(2), pp. 76-101, 2001.
 E.Rosenbaum, E.Klopfer, J.Perry, "On Location Learning: Authentic Apllied Science with Networked Augmented Realities", Journal of Science Education and Technology, Vol. 16, No. 1 pp. 31-45, 2007.
 J.Herrington, R.Oliver, "Critical Characteristics of Situated Learning : Implications for the Instructional Design of Multimedia", In J.Pearce & A.Ellis (Eds), Learning with Technology, pp. 235-262, 1995.
 L.M. Lunce, "Simulations: Bringing the benefits of situated learning to the traditional classroom. Journal of. Applied Educational Technology, 3(1), pp.37-45, 2006.
 J.Herrington, R.Oliver, "Towards a new tradition of Online Instruction : Using Situated Learning Theory to Design Web-based Units", ASCILITE 2000.
 H.McLellan "Situated Learning Perspectives", Educational Technology Publication, pp 7, 1996.
 M. Fjeld, P.Juchli, B. M.Voegtli "Chemistry Education:A Tangible Interaction Approach, Proceeding of INTERACT 2003
 R.Azuma, Y.Bailot, R.Behringer, S.Feiner, S.Julier, B.MacIntyre, "Recent Advances in Augmented Reality", IEEE Computer Graphics, 21(6), pp.34-47, 2001.
 F.Liarokapis, "An Augmented reality interface for visualizing and interacting with virtual content", In Journal of Virtual Reality, Vol (11), pp.23-43, 2007.