Learning and Teaching in the Panopticon:Ethical and Social Issues in Creating a Virtual Educational Environment
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33104
Learning and Teaching in the Panopticon:Ethical and Social Issues in Creating a Virtual Educational Environment

Authors: K. Sheehy, R. Ferguson, G. Clough

Abstract:

This paper examines ethical and social issues which have proved important when initiating and creating educational spaces within a virtual environment. It focuses on one project, identifying the key decisions made, the barriers to new practice encountered and the impact these had on the project. It demonstrates the importance of the 'backstage' ethical and social issues involved in the creation of a virtual education community and offers conclusions, and questions, which will inform future research and practice in this area. These ethical issues are considered using Knobel-s framework of front-end, in-process and back-end concerns, and include establishing social practices for the islands, allocating access rights, considering personal safety and supporting researchers appropriately within this context.

Keywords: distance education, ethics, virtual environments.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1081451

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1500

References:


[1] Schome Homepage. Schome: The education system for the information age. Accessed on 10 March 2007 at http://www.schome.ac.uk
[2] E. Murphy, "Being Digital by Nicholas Negroponte: Review," Accessed 11 June 2003 at http://www.stemnet.nf.ca/~elmurphy/emurphy
[3] P. Twining, "Conceptualising computer use in education: introducing the Computer Practice Framework," British Educational Research Journal, 28, 1, 95-110, 2002.
[4] K. Sheehy & S. Bucknall, "Young learners- views of future education systems: ÔÇÿLike now only better-," Paper presented at the IFIP Conference: Imagining the future for ICT and Education, Alesund, Norway, 2006.
[5] J. Rix & P. Twining, "Talking about schools: Towards a typology for future education", Educational Research to be published.
[6] M.D. Childress & B.R. Braswell, " Using massively multiplayer online role-playing games for online learning," Distance Education, 27, 2, 187-196, 2006.
[7] Warcraft Realms website. Accessed 10 March 2007 at http://www.warcraftrealms.com/census.php.
[8] M.D. Dickey, "3D virtual worlds: an emerging technology for traditional and distance learning," 2007. Accessed 10 March 2007 at http://www.oln.org/conferences/OLN2003/papers/Dickey3DVirtualWo rlds.pdf
[9] M.D. Dickey, "3D virtual worlds and learning: an analysis of the impact of design affordances and limitations of Active Worlds, blaxxun interactive, and OnLive! Traveler; and a study of the implementation of Active Worlds for formal and informal education," Columbus, OH: The Ohio State University, 2000.
[10] M. Bricken & C.M. Byrne, " Summer students in virtual reality: a pilot study on educational applications of virtual reality technology," In A. Wexelblat (Ed.), Virtual Reality: Applications and Exploration. Boston, MA: Academic. pp. 199-218, 1994.
[11] R.D. Riner, " Virtual ethics virtual reality," Futures Research Quarterly, 12, 57- 70, 1996.
[12] SimTeach. Accessed 10 March 2007 at http://www.simteach.com/wiki/index.php?title=Campus:Second_Life
[13] P. Foster, " Some critical comments on the BERA Ethical Guidelines," BERA Research Intelligence, 67, February, p. 1, 1999.
[14] J.F Soltis, "The ethics of qualitative research," International Journal of Qualitative Studies in Education, 2, 2, 123-130, 1989.
[15] BERA. Revised ethical guidelines for educational researchers 2004. Accessed 10 March 2007 at http://www.bera.ac.uk/publications/guides.php
[16] BPSCode of ethics and conduct 2006. Leicester: The British Psychological Society. Accessed 11.11.2006 at www.bps.org.uk/document-download-area/documentdownload$. cfm?file_uuid=6D0645CC-7E96-C67FD75E2648E5580115& ext=pdf
[17] AOIR.Ethical decision-making and Internet research: recommendations from the AOIR ethics working committee, 2002 Accessed 10 March 2007 at http://www.aoir.org/reports/ethics.pdf
[18] C. Lankshear &M. Knobel, "The moral consequences of what we construct through research.," Paper presented at the Australian Association for Research in Education Annual Conference, Brisbane, p. 154, 1997.
[19] P. Banister, E. Burman, I.M.T. Parker & C. Tindal (Eds.), Issues of Evaluation in Qualitative Methods in Psychology. Buckingham: Open University, 2004.
[20] C. Allen, " What's wrong with the 'golden rule'? Conundrums of conducting ethical research in cyberspace," The Information Society, 12, 175-187, 1996.
[21] E. Reid, "Informed Consent in the Study of On-Line Communities: A Reflection on the Effects of Computer-Mediated Social Research," The Information Society, 12, 2, 1996.
[22] M. Knobel, " Rants, ratings and representation: ethical issues in researching online social practices," Education, Communication and Information, 3, 2, 187-210, 2003.
[23] K.M. Leander & K.K. McKim, "Tracing the everyday 'sitings' of adolescents on the Internet: a strategic adaptation of ethnography across online and offline spaces," Education, Communication and Information, 3, 2, 212-240, 2003.
[24] A. Cavanagh, " Behaviour in public? Ethics in online ethnography," Cybersociology, 6, 1999. Accessed 6 June 2001 at http://www.socio.demon.co.uk/magazine/6/cavanagh.html