Commenced in January 2007
Paper Count: 30172
Virtual Environment Design Guidelines for Elderly People in Early Detection of Dementia
Abstract:Early detection of dementia by testing the spatial memory can be applied using a virtual environment. This paper presents guidelines on how to design a virtual environment specifically for elderly in early detection of dementia. The specific design needs to be considered because the effectiveness of the technology relies on the ability of the end user to use it. The primary goal of these guidelines is to promote accessibility. Based on these guidelines, a virtual simulation was developed and evaluated. The results on usability of acceptance and satisfaction that are tested on young (control group) and elderly participants indicate that these guidelines are reliable and useful for use with elderly people.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1054980Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1375
 L. Cushman, K. Stein, and C. J. Duffy, "Detecting Navigational Deficits in Cognitive Aging and Alzheimer-s Disease Using Virtual Reality," Neurology, 71, 2008, pp. 888-895.
 S. D. Moffat, A. B. Zonderman, and S. M. Resnick, "Age Differences in Spatial Memory in a Virtual Environment Navigation Task," Neurobiology of Aging, 22, 2001, pp. 787-796.
 G. Burdea, D. Gomez, N. Langrana, E. Roskos, P. Richard, "Virtual reality graphics simulation with force feedback," International Journal in Computer Simulation, 5(3), 1995, pp. 287-303.
 S.R. Ellis, "What are virtual environments? IEEE" Computer Graphics and Applications, 1994. 14(1): p. 17-22.
 J. Wallace, M.D. Mulvenna, S. Martin, S. Stephens, W. Burns, "ICT Interface Design for Ageing People and People with Dementia," Supporting People with Dementia Using Pervasive Health Technologies, Advanced Information and Knowledge Processing, 2010, pp 165-188.
 C. Leonardi, C. Mennecozzi, E. Not, F. Pianesi, M. Zancanaro, "Supporting Older Adults Social Network: the Design of e-Inclusion Communication Services," 6th International Conference of the International Society for Gerontechnology, ISG`08, 2008,
 A. Dickinson, A. F. Newell, M. J. Smith, R. L. Hill, "Introducing the Internet to the over-60s: Developing an email system for older novice computer users," Interacting with Computers In HCI and the Older Population, Vol. 17, No. 6, December 2005, pp. 621-642.
 M. Bekker, W. Barendregt, S. Crombeen and M. Biesheuvel, "Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games," Proceedings of the HCI04, People and Computers XVIII-Design for Life, Springer London, 2005, 331-345.
 Rego, P.; Moreira, P.M.; Reis, L.P.; , "Serious games for rehabilitation: A survey and a classification towards a taxonomy," Information Systems and Technologies (CISTI), In 5th Iberian Conference on Information Systems and Technologies (CISTI), 2010, pp. 1-6.
 S. B. Zaibon and N. Shiratuddin, "Adapting Learning Theories in Mobile Game-Based Learning Development Kaohsiung" Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Taiwan 2010, pp. 124 - 128.
 R. Tailby, and C. Haslam, C. "An investigation of errorless learning in memory-impaired patients: improving the technique and clarifying theory," Neuropsychologia 41, 2003, pp. 1230-1240.
 J. Lloyda, G.A. Rileya, and T.E. Powellab, "Errorless learning of novel routes through a virtual town in people with acquired brain injury," Neuropsychological Rehabilitation, 19(1), 2009. pp. 98 - 109.
 E. Weissensteiner, S. Winter, "Landmarks in the Communication of Route Directions," Geographic Information Science of Lecture Notes in Computer Science vol. 3234, 2004, pp. 313-326.
 W. J. Lin, B, Yu, T.Y. Huang, C.T. Lin, D.L. Hung, O.J.L. Tzeng, and E. Chang, "Human spatial navigation in virtual environment: The contributions of different types of landmarks." Talk to be presented in the 2008 Symposium on Digital Life Technologies: Human- Centric Smart Living Technology, Tainan, Taiwan, June 2008.
 D. Hawthorn, "Possible implications of aging for interface designers," Interacting with Computers, vol. 12, 2000, pp. 507-528.
 S. Heim, "Icons," In: The resonant interface: HCI foundations for interaction design. 1st ed. Boston, MA:Addison Wesley, 2007, pp. 407- 451.
 J. Hartley, "Designing instructional text for older readers: a literature review," Br J Educ Technol, 25(3), 1994,pp. 172-188.
 T. Sugiyama, and C.W. Thompson, "Environmental support for outdoor activities and older people-s quality of life," In: Rodiek, S., and Schwarz, B., eds. The Role of the Outdoors in Residential Environments for Aging. New York: Haworth Press, 2005, pp 167-185.
 A. Shumway-Cook, A. Patla, A. Stewart, L. Ferrucci, M.A. Ciol, and J.M. Guralnik, "Environmental components of mobility disability in community-living older persons," Journal of the American Geriatrics Society, 51(3), 2003,pp. 393-398.
 S.N.Wan Shamsuddin, H. Ugail and V. Lesk, "Development and Usability Evaluation of Virtual Environment for Early Diagnosis of Dementia," in Proc. 2nd International Visual Informatics Conference, Malaysia, 2011, imprint.
 S.N.Wan Shamsuddin, E.R.Walters, H. Ugail and V. Lesk, " Evaluation of Users Acceptance In Virtual Environment for Early Diagnosis of Dementia," in Proc. 2nd World Conference on Information Technology, Turkey, 2011, imprint.