The Framework for Adaptive Games for Mobile Application Using Neural Networks
The rapid development of the BlackBerry games industry and its development goals were not just for entertainment, but also used for educational of students interactively. Unfortunately the development of adaptive educational games on BlackBerry in Indonesian language that interesting and entertaining for learning process is very limited. This paper shows the research of development of novel adaptive educational games for students who can adjust the difficulty level of games based on the ability of the user, so that it can motivate students to continue to play these games. We propose a method where these games can adjust the level of difficulty, based on the assessment of the results of previous problems using neural networks with three inputs in the form of percentage correct, the speed of answer and interest mode of games (animation / lessons) and 1 output. The experimental results are presented and show the adaptive games are running well on mobile devices based on BlackBerry platform
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1079834Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1741
 W. Nicola, Encouraging Engagement in Game-Based Learning, International Journal of Game-Based Learning, vol. 1(1), pp. 75-84, 2011.
 C. Ming-Chun and Y.Shyan-Ming, An Adaptive Mobile Application DevelopmentFramework, Lecture Notes in Computer Science, Springer Publisher, Vol. 3824/2005, 765-774, 2005.
 S. Brett E. , Historical Perspectives on Games and Education from the Learning Sciences, International Journal of Game-Based Learning, vol. 1(3), 83-106,2011.
 T. Glushkova, Adaptive Model for User Knowledge in the e-learning System, International Conference on Computer Systems and Technologies, pp. 161-166, 2008.
 K. Thomas, Black J.P, An Architecture for Adaptive Mobile Applications, International Conference on Wireless Application, 1999.
 Beginner BlackBerry Development, Apress Publisher, 2010.
 Games Development for BlackBerry, Apress Publisher, 2010.
 R.S. Pressman, R.S., Software engineering: A practioner-s approach. (7th edition), 2010.
 F. Spring-Keller, H. Schauer, Adaptive Game-Based Learning, Proceedings of the IFIP Workgroup 3.1, 3.3, 3.5 Joint Conferences, Alesund, Norway, 2006.
 J. Torrente, P. Moreno-Ger, B. Fernandez-Manjon, Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments, Lecture Notes in Computer Science 5093, Springer- Verlag Berlin Heidelberg, pp. 463-474, 2008.
 D. Gavalas and D. Economou, Development platforms for mobile applications: Status and trends, IEEE Software, vol. 28, no. 1, pp. 77- 86, jan 2011.