Virtual Gesture Screen System Based on 3D Visual Information and Multi-Layer Perceptron
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33122
Virtual Gesture Screen System Based on 3D Visual Information and Multi-Layer Perceptron

Authors: Yang-Keun Ahn, Min-Wook Kim, Young-Choong Park, Kwang-Soon Choi, Woo-Chool Park, Hae-Moon Seo, Kwang-Mo Jung

Abstract:

Active research is underway on virtual touch screens that complement the physical limitations of conventional touch screens. This paper discusses a virtual touch screen that uses a multi-layer perceptron to recognize and control three-dimensional (3D) depth information from a time of flight (TOF) camera. This system extracts an object-s area from the image input and compares it with the trajectory of the object, which is learned in advance, to recognize gestures. The system enables the maneuvering of content in virtual space by utilizing human actions.

Keywords: Gesture Recognition, Depth Sensor, Virtual Touch Screen

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1054845

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1650

References:


[1] Kim Hyung-joon, " Virtual Touch Screen System for Game Applications" , Journal of Korea Game Society, vol. 6, no. 3, pp77-86, 2006.
[2] Martin Tosas and Bai Li, Lecture Notes in Computer Science, Heidelberg, Springer Berlin, pp48-59, 2004.
[3] Eunjin Koh, Jongho Won, and Changseok Bae,"Vision-based Virtual Touch Screen Interface", Proceeding of ICCE 2008, LasVegas, USA, 2008.
[4] http://en.wikipedia.org/wiki/Time-of-flight
[5] Gokturk. S. B, Yalcin. H, and Bamji. C., "A Time-Of-Flight Depth Sensor - System Description, Issues and Solutions", CVPRW '04, p35, 2004.
[6] P. Hajela, B. Fu and L. Berke, Neural networks in structural analysis and design: an overview. Comput. Syst. Engng 3 1-4 (1992), pp. 525-538.
[7] R.P. Lippmann, An introduction to computing with neural nets. IEEE Acoust. Speech Signal Process 4 2 (1987), pp. 4-22.