Analysis and Categorization of e-Learning Activities Based On Meaningful Learning Characteristics
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33122
Analysis and Categorization of e-Learning Activities Based On Meaningful Learning Characteristics

Authors: Arda Yunianta, Norazah Yusof, Mohd Shahizan Othman, Dewi Octaviani

Abstract:

Learning is the acquisition of new mental schemata, knowledge, abilities and skills which can be used to solve problems potentially more successfully. The learning process is optimum when it is assisted and personalized. Learning is not a single activity, but should involve many possible activities to make learning become meaningful. Many e-learning applications provide facilities to support teaching and learning activities. One way to identify whether the e-learning system is being used by the learners is through the number of hits that can be obtained from the e-learning system's log data. However, we cannot rely solely to the number of hits in order to determine whether learning had occurred meaningfully. This is due to the fact that meaningful learning should engage five characteristics namely active, constructive, intentional, authentic and cooperative. This paper aims to analyze the e-learning activities that is meaningful to learning. By focusing on the meaningful learning characteristics, we match it to the corresponding Moodle e-learning activities. This analysis discovers the activities that have high impact to meaningful learning, as well as activities that are less meaningful. The high impact activities is given high weights since it become important to meaningful learning, while the low impact has less weight and said to be supportive e-learning activities. The result of this analysis helps us categorize which e-learning activities that are meaningful to learning and guide us to measure the effectiveness of e-learning usage.

Keywords: e-learning system, e-learning activity, meaningful learning characteristics, Moodle

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1078209

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 3159

References:


[1] M. J. Rosenberg. E-learning, strategies for delivering knowledge in the digital age. New York: McGraw-Hill. 2001.
[2] D. J. Novak. Learning, creating and using knowledge. New Jersey. 1998.
[3] Stewart, D. P. Technology as a management tool in the Community College classroom: Challenges and benefits. Journal of Online Learning and Teaching, 4(4). 2008.
[4] S. Siritongthaworn, D. Krairit, N. Dimmitt,and H. Paul. The study of elearning technology implementation: A preliminary investigation of universities in Thailand. Education and Information Technologies, 11(2), 137-160. 2006.
[5] G. Salmon.Flying not flapping: A strategic framework for e-learning and pedagogical innovation in higher education institutions. ALT-J, Research in Learning Technology, 13(3), 201-218. 2005.
[6] M. Nycz and E. Cohen. "The basics for understanding e-learning", Principles of effective online teaching, (p. 1-17) Santa Rosa, CA. 2007.
[7] D. H. Jonassen, J. L. Howland, J. L. Moore and R. M. Marra. Learning to solve problems with technology: A constructivist perspective. Upper Saddle River, New Jersey: Merrill Prentice Hall. 2003.
[8] D. P. Ausubel. The Psychology of Meaningful Verbal Learning. New York: Grun and Starton. 1963.
[9] A. Hirumi. The design and sequencing of E-learning interactions: A grounded approach. International Journal on E-learning, 1(1), 19− 27. 2002.
[10] C. Vrasidas and M. S. McIsaac. Factors influencing interaction in an online course. American Journal of Distance Education, 13(3), 22− 36. 1999.
[11] C. Babadogana and F. Ünalb. Examples of instructional design for social studies according to meaningful learning and information processing theories. Procedia Social and Behavioral Sciences, 15, 2155- 2158. 2011.
[12] B. Yeúilyaprak. Geliúim-Ögrenme-Ögretim. Ankara: Pegem A Yayinlari. 2009.
[13] D. H. Jonassen. Learning as activity. Educational Technology, 42(2), 45-51. 2002.
[14] P. Karppinen. Meaningful learning with digital and online videos: theoretical perspectives. Association for the Advancement of Computing in Education Journal, 13(3), 233- 250. 2005.
[15] A. B. Rendas, M. Fonseca and P. R. Pinto. Toward meaningful learning in undergraduate medical education using concept maps in a PBL pathophys iology course. Advances in Physiology Education, 30(1), 23 - 29. 2006.
[16] S. Rick and R. A. Weber. Meaningful learning and transfer of learning in games played repeatedly without feedback. Games and Economic Behavior, 68(2), 716 - 730. 2010.
[17] G. Clough and R. Ferguson. Virtual worlds are authentic sites for learning. In K. Sheehy, R. Ferguson, & G. Clough (Eds.), Virtual worlds: Controversies at the frontier of education. New York: Nova Science. 2010.
[18] M. Grabe and C. Grabe. Integrating technology for meaningful learning. Boston: Houghton Mifflin. 1998.
[19] J. L. Howland, D. H. Jonassen and R. M. Marra. Meaningful Learning with Technology (4th ed). Boston: Pearson. 2012.
[20] C. C. Bonwell and J. A. Eison. Active learning: Creating excitement in the classroom. ASHE-ERIC Higher Education Report No. 1. Washington, DC: George Washington University Clearinghouse on Higher Education. http://www.ntlf.com/html/lib/bib/91-9dig.htm (accessed November 1, 2007). Archived at http://www.webcitation.org/5Wl5FQQh7. 1991.
[21] B. ed. Bloom. Taxonomy of educational objectives, Vol. 1: The cognitive domain. New York: McKay. 1956.
[22] R. C. Schank. Goal-based scenarios. In R. C. Schank & E. Langer (Eds.), Beliefs, reasoning, and decision making: Psycho-logic in honor of Bob Abelson. Hillsdale, NJ: Lawrence Erlbaum. 1994.
[23] L. Herod. Adult learning from theory to practice. Retrieved on January 23, 20 09, from. http://www.nald.ca/adultlearningcourse/glossary.htm. 2002.
[24] J. Herrington and R. Oliver. An instructional design framework for authentic learning environments. Educational Technology Research and Development, 48 ,23- 48. 2000.
[25] M. M. Lombardi. In D. G. Oblinger (Ed.), Authentic learning for the 21st century: An overview. EDUCAUSE Learning Initiative. 2007.
[26] L. Shu-Sheng, H. Hsiu-Mei And C. Gwo-Dong. An activity-theoretical approach to investigate learners- factors toward e-learning systems. Computers in Human Behavior, 23, 1906-1920. 2006.
[27] M. V. L├│pez-Pérez, M. C. Pérez-L├│pez and L. Rodr├¡guez-Ariza. Blended learning in higher ed ucation: Students- perceptions and their relation to outcomes. Computers & Education, 56, 818 -826. V.
[28] S. Vosniadou. Toward a revised cognitive psychology for new advances in learning and instruction. Learning and Instruction, 6(2), 95-109. 1996.
[29] S. L. Christenson, A. L. Reschly and C. Wylie. The handbook of research on student engagement. New York: Springer Science. 2011.
[30] J. A. Fredricks, P. C. Blumenfeld and A. H. Paris. School engagement: Potential of the concept, state of the evidence. Review of Educational Research, 74, 59-109. 2004.
[31] S. J. Jimerson, E. Campos and J. L. Grief. Toward an understanding of definitions and measures of school engagement and related terms. The California School Psychologist, 8, 7-27. 2003.
[32] National Research Council. Engaging schools: Fostering high school students- motivation to learn. Washington, DC: The National Academies Press. 2004.
[33] E. A. Skinne, T. A. Kindermann, J. P. Connell and J. G. Wellborn. Engagement and disaffection as organizational constructs in the dynamics of motivational development. In K. Wentzel & A. Wigfield (Eds.), Handbook of motivation in school. Malwah, NJ: Erlbaum. 2009.
[34] W. H. Rice, Moodle E-Learning Course Development. Packt Publishing Ltd, Birmingham, UK. 2006.