An Exploratory Approach to Consumer Based Online Authenticity: The Case of Terroir Product of Souss Massa Region, Morocco
Authors: F-E. Ouboutaib, A. Aitheda, S. Mekkaoui
Abstract:
Marketing research is starting to focus on authenticity to position an offer, especially terroir products. However, with internet its usage remains more problematic. This paper investigates how digitalization impacts the satisfaction of the quest for authenticity. On the theoretical level, it explains authenticity in the online and offline context in the postmodernism era. Then, an exploratory qualitative study tries to understand the contribution of the digitization to the satisfaction of the search of authenticity. Therefore, cooperatives selling terroir product on the internet are advised to keep also direct contact which tends to show traditional manner of production, in order to enhance customers’ perception of terroir product authenticity.
Keywords: Authenticity, online authenticity, postmodernism, terroir products.
Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 530References:
[1] Cova, V., et Cova, B. (2002). Les particules expérientielles de la quête d'authenticité du consommateur. Décisions Marketing, 33-42.
[2] Baudrillard, J. (1970), La société de consommation, Paris, Gallimard.
[3] Maffesoli, M. (2000). L'instant éternel : le retour du tragique dans les sociétés postmodernes.
[4] Camus, S. (2002). Les mondes authentiques et les stratégies d’authentification : analyse duale consommateurs / distributeurs. Décision Marketing n° 26, pp. 37-45.
[5] Cova, V. et Cova B. (2001). Alternatives marketing. Paris: Dunod.
[6] El Kamel, L., et Rigaux-Bricmont, B. (2011). Les apports du postmodernisme à l'analyse des univers virtuels comme expérience de consommation. Cas de Second Life. Recherche et Applications en Marketing (French Edition), 26 (3), 71-92.
[7] André, G. (2005). Authenticité et valeur dans la première philosophie de Sartre. Les Temps Modernes, (n° 632-633-634). pp, 626-668.
[8] Cova, B. (1997). Community and consumption: Towards a definition of the “linking value” of product or services. European journal of marketing, 31(3/4), 297-316.
[9] Cova, B. (1995), Au delà du marché : quand le lien importe plus que le bien, Paris.
[10] Trilling, L. (1972). Sincerity and Authenticity. London: Oxford University Press.
[11] MacCannell D. (1973), Staged authenticity: arrangements of social space in tourist settings. The American Journal of Sociology, 79, 3, 589–603.
[12] Chhabra, D., Healy, R., and Sills, E. (2003) Staged Authenticity and Heritage Tourism," Annals of Tourism Research. 30(3): 702-719.
[13] Grayson K. and Martinec R. (2004), Consumer perceptions of iconicity and indexicality and their influence on assessments of authentic market offerings, Journal of Consumer Research, 31, 2, 296-312.
[14] Camus S. (2004), Proposition d’échelle de mesure de l’authenticité perçue d’un produit alimentaire, Recherche et Applications en Marketing, 19, 4, 39-63
[15] Beverland M. B. and Farrelly F. J. (2010), the quest of authenticity in consumption: consumers’ purposive choice of authentic cues to shape experienced outcomes, Journal of Consumer Research, 36, 5, 838-56.
[16] Hall C. M. (2007), Response to Yeoman et al.: the fakery of ‘the authentic tourist’, Tourism Management, 28, 4, 1139-1140.
[17] Cova, B., and Cova, V. (2004). L’hyperconsommateur, entre immersion et sécession. L’individu hypermoderne, Ramonville, Erès, 199-214.
[18] Badot O. et Cova B. (1994), Le marketing à l’épreuve du postmoderne, 10e Congrès de l’Association Française du Marketing, Paris.
[19] Firat, A. F., and Venkatesh, A. (1995). Liberatory postmodernism and the reenchantment of consumption. Journal of consumer research, 22(3), 239-267.
[20] Piotet, D. (2011). Comment les réseaux sociaux changent notre vie. Esprit, (7), 82-95.
[21] Forzlizzi, j and Battarbee, K. (2004). Understanding experience in interactive systems. In Proceedings of the 2004 conference on Designing Interactive Systems (DIS 04): processes, practices, methods, and techniques (New York: ACM), p. 261.
[22] Hassenzahl, M., and Tractinsky, N. (2006). User experience-a research agenda. Behaviour & information technology, 25(2), 91-97
[23] McCarthy, J., Wright, P., Wallace, J., et Dearden, A. (2006). The experience of enchantment in human–computer interaction. Personal and ubiquitous computing, 10(6), 369-378.
[24] Pelet, J.-É., Durrieu, F., and Lick, E. (2020). Label design of wines sold online: Effects of perceived authenticity on purchase intentions. Journal of Retailing and Consumer Services, 55, 102087.
[25] Sun, H., and Zhang, P. (2006). The role of affect in information system research. Human Computer Interaction and Management Information System: foundations. NY: AMIS.
[26] Pisani, F., et Piotet, D. (2008). Comment le web change le monde : l'alchimie des multitudes. Pearson Education France.
[27] Mayol, S. (2011). Le marketing 3.0. Dunod.
[28] Filser M. (2002), Le marketing de la production d’expérience : statut théorique et implications managériales, Décisions Marketing, 28, 13-22.
[29] Ektröm K. M. et Brembeck H. (2004), Elusive consumption, Oxford, Berg.
[30] Carù A. (2007), Opérations d’appropriation et ingrédients de l’offre facilitant l’accès au plaisir dans l’expérience de consommation virtuelle, Actes du Congrès de l’Association Française du Marketing.
[31] Cova B., Kozinets V.R. and Shanka A. (2007), Consumer tribes, Oxford, Elsevier.
[32] Featherman, M. S., Valacich, J. S., and Wells, J. D. (2006). Is that authentic or artificial? Understanding consumer perceptions of risk in e‐service encounters. Information Systems Journal, 16(2), 107-134.
[33] Miles, M. B., et Huberman, A. M. (1994). Qualitative data analysis: An expanded sourcebook: sage.
[34] Evrard Y., B. Pras et E. Roux (2003). Market: Etudes et Recherches en Marketing. Dunod, 3° Édition, Paris, pp 704.
[35] Strauss, A., et Corbin, J. (1994). Grounded theory methodology. Handbook of qualitative research, 17(1), 273-285.
[36] Rebillard, F. (2007). Le web 2.0 en perspective. Éditions L'Harmattan.
[37] Bergadaà, M. (2008). L'artisanat d'un métier d'art : l'expérience de l'authenticité et sa réalisation dans les lieux de rencontre entre artisan et amateur éclairé. 23 (3), 5–25.
[38] Shapiro, Carl E. T. Hal R. Varian. (1998). Information Rules. Cambridge, Massachusetts: Harvard Business School Press.
[39] Phau, I., et Meng Poon, S. (2000). Factors influencing the types of products and services purchased over the Internet. Internet Research, 10(2), 102-113.
[40] Index, G. W. (2019). The latest social media trends to know in 2019.
[41] Huang, H. C., Huang, L. S., Chou, Y. J., and Teng, C. I. (2017). Influence of temperament and character on online gamer loyalty: Perspectives from personality and flow theories. Computers in Human Behavior, 70, pp, 398-406.