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The OLOS® Way to Cultural Heritage: User Interface with Anthropomorphic Characteristics
Abstract:Augmented Reality and Augmented Intelligence are radically changing information technology. The path that starts from the keyboard and then, passing through milestones such as Siri, Alexa and other vocal avatars, reaches a more fluid and natural communication with computers, thus converting the dichotomy between man and machine into a harmonious interaction, now heads unequivocally towards a new IT paradigm, where holographic computing will play a key role. The OLOS® platform contributes substantially to this trend in that it infuses computers with human features, by transferring the gestures and expressions of persons of flesh and bones to anthropomorphic holographic interfaces which in turn will use them to interact with real-life humans. In fact, we could say, boldly but with a solid technological background to back the statement, that OLOS® gives reality to an altogether new entity, placed at the exact boundary between nature and technology, namely the holographic human being. Holographic humans qualify as the perfect carriers for the virtual reincarnation of characters handed down from history and tradition. Thus, they provide for an innovative and highly immersive way of experiencing our cultural heritage as something alive and pulsating in the present. Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 235
 F. Marulli, R, Pareschi, D. Baldacci “The Internet of Speaking Things and Its Applications to Cultural Heritage” In proceedings of IoTBD 2016, pp. 107-117.
 OLOS® (Patent pending EPO/PCT N.14723500.6, Italy Patent MISE UIBM n. 000141612, European trademark UAMI n.011115367, European design UAMI n. 002572685-001).
 Isabel Pedersen, Nathan Gale, Pejman Mirza-Babaei, Samantha Reid: More than Meets the Eye: The Benefits of Augmented Reality and Holographic Displays for Digital Cultural Heritage. JOCCH 10(2): 11:1-11:15 (2017).
 Giuseppe Caggianese, Luigi Gallo, Pietro Neroni: Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection. Future Gener. Comput. Syst. 81: 516-527 (2018).
 Paolo Clini, Ramona Quattrini, Emanuele Frontoni, Roberto Pierdicca, Romina Nespeca: "Real/Not Real: Pseudo-Holography and Augmented Reality Applications for Cultural Heritage" in Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling, IGI Global, (2017).
 Manuela Chessa, Matteo Garibotti, Valerio Rossi, Antonio Novellino, Fabio Solari: A Virtual Holographic Display Case for Museum Installations. EAI Endorsed Trans. Serious Games 2(7): e3 (2015).
 HI® - Human Interface (Italy Patent UIBM n. 0001428984, Italy trademark UIBM no. 302019000082782 11/11/2019).