Engineering of E-Learning Content Creation: Case Study for African Countries
This research addresses the use of an e-Learning creation methodology for learning objects. Throughout the process, indicators are being gathered, to determine if it responds to the main objectives of an engineering discipline. These parameters will also indicate if it is necessary to review the creation cycle and readjust any phase. Within the project developed for this study, apart from the use of structured methods, there has been a central objective: the establishment of a learning atmosphere. A place where all the professionals involved are able to collaborate, plan, solve problems and determine guides to follow in order to develop creative and innovative solutions. It has been outlined as a blended learning program with an assessment plan that proposes face to face lessons, coaching, collaboration, multimedia and web based learning objects as well as support resources. The project has been drawn as a long term task, the pilot teaching actions designed provide the preliminary results object of study. This methodology is been used in the creation of learning content for the African countries of Senegal, Mauritania and Cape Verde. It has been developed within the framework of the MACbioIDi, an Interreg European project for the International cooperation and development. The educational area of this project is focused in the training and advice of professionals of the medicine as well as engineers in the use of applications of medical imaging technology, specifically the 3DSlicer application and the Open Anatomy Browser.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.2643712Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 290
 L. Young-Jin, “Empowering teachers to create educational software: A constructivist approach utilizing Etoys, pair programming and cognitive apprenticeship” Computers & Education 56 (2011) pp 527-538. doi:10.1016/j.compedu.2010.09.018
 A. S. Cabezuelo and J. M. Dodero Beardo, "Towards a model of quality for learning objects," IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings, 2004, pp. 822-824. doi: 10.1109/ICALT.2004.1357672 URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1357672&isnumber=29792
 A. I. Figueira, A. M. Duarte, "Increasing the Quality of Learning through Changes in Motivation" Procedia- Social and Behavioral Sciences. Volume 29, 2011, pp. 1373-1379. https://doi.org/10.1016/j.sbspro.2011.11.376
 M. Afonso, A. Skareb, J. Ruiz, “A Medical Imaging Computing Learning Program: Transitioning towards the Medical Technology in Africa” INTED 2108 12th annual International Technology, Education and Development Conference (Accepted for publication), Proceedings to be published.
 A. Bastardas-Boada “Linguistic Sustainability For A Multilingual Humaity” Sustainable Multilingualism Nº5, 2014 Barcode: 9772335201001 Print copy: ISSN 2335-2019 Online copy: ISSN 2335-2027 DOI: http://dx.doi.org/10.7220/2335-2027.5.5
 A. Fidalgo-Blanco, M.L. Sein-Echaluce, F.G. García-Peñalvo “Methodological Approach and Technological Framework to Break the Current Limitations of MOOC Model” Journal of Universal Computer Science, vol. 21, no. x (2015), 712-734.
 Chun A.H.W. (2004) “The Agile Teaching/Learning Methodology and Its e-Learning Platform”. In: Liu W., Shi Y., Li Q. (eds) Advances in Web-Based Learning – ICWL 2004. ICWL 2004. Lecture Notes in Computer Science, vol 3143. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27859-7_2
 R. Lanzilotti, C. Ardito, M. F. Costabile, A. De Angeli. “ELSE Methodology: A Systematic Approach to the e-Learning Systems Evaluation”. Journal of Educational Technology & Society, (2006). 9(4), 42-53. Retrieved from http://www.jstor.org/stable/jeductechsoci.9.4.42
 J. E. Raffaghelli, S. Cucchiara, D. Persico, (2015), “Methodological approaches in MOOC research: Retracing the myth of Proteus”. Br J Educ Technol, 46: 488–509. doi:10.1111/bjet.12279.
 R. P. De Lope, N. Medina-Medina, P. Paderewski, and F. L. Gutiérrez-Vela, "Designing methodology for educational games based on interactive screenplays" II Congreso de la Sociedad Española para las Ciencias del Videojuego. Proceedings, (p./pp. 90-101), CEUR-WS.org.
 R. P. De Lope, N. Medina-Medina, R. M. Soldado, A. M. García and F. L. Gutiérrez-Vela, "Designing educational games: Key elements and methodological approach," 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Athens, 2017, pp. 63-70. doi: 10.1109/VS-GAMES.2017.8055812. URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8055812&isnumber=8055796
 K.A. Saldaña Hernández, Y. Hernández Velázquez, E. López Domínguez, C.B. Excelente Toledo, M.A. Medina Nieto.” MOAM: A methodology for developing mobile learning objects (MLOs)”. Comput Appl Eng Educ. 2018;26:17–28. https://doi.org/10.1002/cae.21857
 M.D. Afonso, C. Guerra, Y. Rodríguez, A. Villalba, “Software Interactive Applications: Engineering of e-Learning Tools Creation” Proceedings of the E-Activity and Leading Technologies and InterTIC 2008- IASK International Conference. Pp 238-244.
 M.D. Afonso, C. Guerra, N. Sanin, Y. Rodríguez, “Educative Contents. Development Methodology” Proceedings of the ELEARN conference 2009. Pp 5-14.
 IEEE 1484.12.1-2002, 15 July 2002, Draft Standard for Learning Object Metadata, IEEE Learning Technology Standards Committee (LTSC). URL: https://www4.uwm.edu/cie/learning_objects.cfm?gid=56
 D. A. Wiley, "Connecting Learning Objects to Instructional Design Theory". http://reusability. org/read/chapters/wiley.Doc
 National Learning Infrastructure Initiative. NLII now endorses Wiley definition. https://www4.uwm.edu/cie/learning_objects.cfm?gid=56
 IEEE Standard for Learning Object Metadata," in IEEE Std 1484.12.1-2002, vol., no., pp.1-40, Sept. 6 2002 doi: 10.1109/IEEESTD.2002.94128. URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1032843&isnumber=22180
 IMS Global Learning Consortium Learning Package. http://www.imsglobal.org/content/packaging/index.html
 ADL Advance Distributed Learning SCORM. http://adlnet.gov/scorm
 Koper, E.J.R., Manderveld, J.M., 2004. “Modeling reusable interoperable rich personalized units of learning”. British Journal of Educational Technology. 35 (5), 537–552.
 Koper, E.J.R., Olivier, B., 2004. “Representing the learning design of units of learning”. Educational Technology & Society 7 (3), 97–111.
 One Slightly Lengthier Characterization. Adapted from the Wisconsin Online Resource Center (WORC). https://www4.uwm.edu/cie/learning_objects.cfm?gid=56
 Caswell, T., Henson, S., Jensen, M., & Wiley, D. (28). “Open content and open educational resources: Enabling universal education”. International Review of Research in Open and Distance Learning, 9(1). https://scholarsarchive.byu.edu/facpub/206
 IMS, IMS Meta-data Best Practice Guide for IEEE 1484.12.1–2002 Standard for Learning Object Metadata, IMS Global Learning Consortium, 2006. (Online). Available at http://www.imsglobal.org/metadata/mdv1p3/imsmd_bestv1p3.html (Accessed: 19- Jan-2018).
 3D Slicer. Accessed 15 January, 2017. Retrieved from https://www.slicer.org/
 OpenAnatomyBrowser. Accessed 15 January, 2017. Retrieved from https://www.openanatomy.org/
 3D Slicer tutorials. https://www.slicer.org/wiki/Documentation/4.6/Training
 W3 Standarts for web design. https://www.w3.org/standards/webdesign/
 Web content accessibility guidelines https://www.w3.org/WAI/intro/wcag
 De Bettio, R.W., Pereira, D. A., Martins, X.R., Heimfarth, T. “The Experience of Using the Scrum Process in the Production of Learning Objects for Blended Learning”. Informatics in Education, 2013. Vol. 12, nº1,29-41 Vilnius. https://www.mii.lt/informatics_in_education/pdf/INFE216.pdf
 IEEE Std 1012-2012. https://standards.ieee.org/findstds/standard/1012-2012.html
 Moodle. Accessed 15 January, 2017. Retrieved from https://moodle.org/
 LomPad, https://sourceforge.net/projects/lompad/