Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 30127
Teaching College Classes with Virtual Reality

Authors: Penn P. Wu

Abstract:

Recent advances in virtual reality (VR) technologies have made it possible for students to experience a virtual on-the-scene or virtual in-person observation of an educational event. In an experimental class, the author uses VR, particularly 360° videos, to virtually engage students in an event, through a wide spectrum of educational resources, such s a virtual “bystander.” Students were able to observe the event as if they were physically on site, although they could not intervene with the scene. The author will describe the adopted equipment, specification, and cost of building them as well as the quality of VR. The author will discuss (a) feasibility, effectiveness, and efficiency of using VR as a supplemental technology to teach college students and criteria and methodologies used by the authors to evaluate them; (b) barriers and issues of technological implementation; and (c) pedagogical practices learned through this experiment. The author also attempts to explore (a) how VR could provide an interactive virtual in-person learning experience; (b) how VR can possibly change traditional college education and online education; (c) how educators and balance six critical factors: cost, time, technology, quality, result, and content.

Keywords: Learning with VR, virtual experience of learning, virtual in-person learning, virtual reality for education.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1130483

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 650

References:


[1] Ackerman, D. (2016). The real cost of virtual reality. Retrieved from https://www.cnet.com/news/the-real-cost-of-virtual-reality/.
[2] Carson, E. (2015). How NASA uses virtual reality to train astronauts. Retrieved from http://www.techrepublic.com/article/how-nasa-uses-virtual-reality-to-train-astronauts/.
[3] Charara, S. (2017). Explained: How does VR actually work? Retrieved from https://www.wareable.com/vr/how-does-vr-work-explained.
[4] Dorta, T., Pierini, D., & Boudhraa, S. (2016). Why 360° and VR headsets for movies?:exploratory study of social VR via hyve-3D. Proceeding of IHM 2016 Actes de la 28ieme conference francophone sur l'Interaction Homme-Machine, p.211-220. doi: 10.1145/3004107.3004117.
[5] Google, Canada. (2016). Blurry Google Cardboard - 5 Quick Fixes. Retrieved from https://googlecardboardcanada.ca/blogs/cardboard-insights/109914951-blurry-google-cardboard-5-quick-fixes.
[6] Hachman, M. (2016). Intel, Microsoft renew ‘Wintel’ partnership with Project Evo and VR specs for PCs. Retrieved from http://www.pcworld.com/article/3148244/computers/intel-microsoft-renew-wintel-partnership-with-project-evo-and-vr-specs-for-pcs.html.
[7] Hussein, M. & Natterdal, C. (2015). The Benefits of Virtual Reality in Education- A comparison Study. Retrieved from https://gupea.ub.gu.se/bitstream/2077/39977/1/gupea_2077_39977_1.pdf.
[8] Ip, H., Wong, S., Chan, D., Chen Li, J., Yuan, V., Lau, K, & Wong, J. (2016). Virtual Reality Enabled Training for Social Adaptation in Inclusive Education Settings for School-Aged Children with Autism Spectrum Disorder (ASD). Blended Learning: Aligning Theory with Practices. ICBL 2016. Lecture Notes in Computer Science, vol 9757. DOI: 10.1007/978-3-319-41165-1_9.
[9] Intuit.com. (2016). Can I Deduct My Computer for School on Taxes? Retrieved from https://turbotax.intuit.com/tax-tools/tax-tips/Tax-Deductions-and-Credits/Can-I-Deduct-My-Computer-for-School-on-Taxes-/INF14237.html.
[10] Izard, S., Juanes Mendez, J. & Palomera, P. (2017). Virtual and stereoscopic anatomy: when virtual reality meets medical education. Journal of Medical Systems, 41(76). doi:10.1007/s10916-017-0723-6.
[11] Merchant, Z., Goetz, E., Cifuentes, L, Keeney-Kennicutt, W, & Davis, T. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70(2014), p.29-40.
[12] Metz, R. (2017). Here’s What Happens When You Add Scent to Virtual Reality. MIT Technology Review. Retrieved from https://www.technologyreview.com/s/603528/heres-what-happens-when-you-add-scent-to-virtual-reality/.
[13] Nicholson, D., Chalk, C., Funnell, W., & Daniel, S. (2006). Can virtual reality improve anatomy education? A randomized controlled study of a computer-generated three-dimensional anatomical ear model. Medical Education, 40(11), p.1081-1087. DOI: 10.1111/j.1365-2929.2006.02611.x.
[14] Ott, M., & Freina, L. (2015). A Literature Review On Immersive Virtual Reality In Education: State Of The Art And Perspectives. Conference proceedings of »eLearning and Software for Education (eLSE), p.133-141
[15] Yoos, G. (1994). How Pictures Lie. Rhetoric Society Quarterly, 24(1), p.107-119.
[16] Yokohama, R. (n.d.). In Facebook (Photos Page.). Retrieved March 17, 2017 from https://www.facebook.com/Rainyokohama55.
[17] Zhou, C. (2016). Why do all the 360 videos look so bad in terms of quality? And when can we expect improvement? Answers provided to Quora site. Retrieved from https://www.quora.com/Why-do-all-the-360-videos-look-so-bad-in-terms-of-quality-And-when-can-we-expect-improvement.