Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 30135
Head-Mounted Displays for HCI Validations While Driving

Authors: D. Reich, R. Stark

Abstract:

To provide reliable and valid findings when evaluating innovative in-car devices in the automotive context highly realistic driving environments are recommended. Nowadays, in-car devices are mostly evaluated due to driving simulator studies followed by real car driving experiments. Driving simulators are characterized by high internal validity, but weak regarding ecological validity. Real car driving experiments are ecologically valid, but difficult to standardize, more time-robbing and costly. One economizing suggestion is to implement more immersive driving environments when applying driving simulator studies. This paper presents research comparing non-immersive standard PC conditions with mobile and highly immersive Oculus Rift conditions while performing the Lane Change Task (LCT). Subjective data with twenty participants show advantages regarding presence and immersion experience when performing the LCT with the Oculus Rift, but affect adversely cognitive workload and simulator sickness, compared to non-immersive PC condition.

Keywords: LCT, immersion, oculus rift, presence, situation awareness.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1127631

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 911

References:


[1] J. Breuer, K. Bengler., C. Heinrich, and W. Reichelt, “Development of advanced driver attention metrics (ADAM).” In H. Strasser, K. Kluth, H. Rausch, & H. Bubb (Eds.). Quality of Work and Products in Enterprises of the Future. Proceedings of the 50th – Anniversary Conference of the GfA and the XVII Annual ISOES Conference in Munich, 2003, pp. 37-40. Stuttgart: Ergonomia.
[2] M. R. Endsley, “Measurement of situation awareness in dynamic systems” Human Factors, 37(1), 1995a, 65-84.
[3] S. Hart and L. Staveland, “Development of NASA-TLX (Task Load Index): Results of empirical and theoretical research”, In P. Hancock & N. Meshkati (Eds.), Human mental workload, 1988. pp. 139-183. Amsterdam: North Holland.
[4] https://www.oculus.com/rift/ (last update: 16.04.2015)
[5] ISO, Road vehicles – Ergonomic aspects of transport information and control systems - Simulated lane change test to assess driver distraction, ISO/TC 22/SC 13 N WG8 N579, DIS 26022., 2008.
[6] R. S. Kennedy, N. E. Lane, K. S. Berbaum, and M. G. Lilienthal, “Simulator Sickness Questionnaire (SSQ): An Enhanced Method for Quantifying Simulator Sickness.” International Journal of Aviation Psychology, 3 (3), 1993, 203-220.
[7] G. Knappe, A. Keinath, and C. Meinecke. „Empfehlungen für die Bestimmung der Spurhaltegüte im Kontext der Fahrsimulation.“ In M. R.K. Baumann, S. Leuchter, & L. Urbas (Hrsg.). MMI-Interaktiv, Aufmerksamkeit und Situation Awareness im Fahrzeug, 11, 2006, ISSN 1439-7854, 3-13.
[8] R. Math, A. Mahr, M. Moniri, and C. Müller, “OpenDS: A New Open-source Driving Simulator for Research”, GMM-Fachbericht-AmE, 2013.
[9] R. Moreno, and R. E. Mayer, “Learning Science in Virtual Reality Multimedia Environments: Role of Methods and Media” Journal of Educational Psychology, 94(3), 2002, 598-610.
[10] J. Nechvatal, Immersive Ideals/Critical Distances, LAP Lambert Academic Publishing, 2009, pp. 48-60.
[11] D. Reich, and R. Stark, “`To See or not to See?` How Do Eye Movements Change Within Immersive Driving Environments”, In Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI‚14), September 17–19, 2014, Seattle, WA, USA. http://dx.doi.org/10.1145/2667239.2667268
[12] D. Reich, and R. Stark, “The Influence of Immersive Driving Environments on Human-Cockpit Evaluations”, Hawai’i International Conference on System Sciences, Kauai January 5-8, 2015.
[13] D. Reich, H. J. Wittkugel, and R. Stark. „How Do Immersive Driving Environments Influence User Performances and Experiences?”, In T. Ahram, W. Karwowski and T. Marek. In Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics AHFE, 2014.
[14] R. Scheuchenpflug, Measuring presence in virtual environments. In M.J. Smith, G. Salvendy, & M. R. Kasdorf (Eds.). HCI International, 2001, pp. 56-58. New Orleans: HCI International.