ISME: Integrated Style Motion Editor for 3D Humanoid Character
The motion of a realistic 3D humanoid character is very important especially for the industries developing computer animations and games. However, this type of motion is seen with a very complex dimensional data as well as body position, orientation, and joint rotation. Integrated Style Motion Editor (ISME), on the other hand, is a method used to alter the 3D humanoid motion capture data utilised in computer animation and games development. Therefore, this study was carried out with the purpose of demonstrating a method that is able to manipulate and deform different motion styles by integrating Key Pose Deformation Technique and Trajectory Control Technique. This motion editing method allows the user to generate new motions from the original motion capture data using a simple interface control. Unlike the previous method, our method produces a realistic humanoid motion style in real time.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1339526Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 945
 T. Geijtenbeek, and N. Pronost, “Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review,” Computer Graphics Forum, Vol. 31(8), pp. 2492–2515, 2012.
 A. Shapiro, P. Faloutsos, and V. N. T. Hing, “Dynamic Animation and Control Environment,” In proceedings of Graphics Interface, pp. 61-70, 2005.
 A. Shapiro, D. Chu, B. Allen, and P. Faloutsos, “A dynamic controller toolkit,” In proceedings of the ACM SIGGRAPH symposium on Video games, pp. 15-20, 2007.
 V. B. Zordan, A. Majkowska, and B. Chiu, “Dynamic response for motion capture animation,” ACM Transactions on Graphics (TOG), Vol. 24(3), pp. 697-701, 2005.
 P. Wrotek, “Dynamo: dynamic, data-driven character control with adjustable balance,” In proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, pp. 61-70, 2006.
 K. W. Sok, K. Yamane, J. Lee, and J. Hodgins, “Editing Dynamic Human Motions via Momentum and Force,” In proceedings of the ACM SIGGRAPH symposium on Computer Animation, pp. 1-10, 2010.
 M. Oshita, and H. Muranaka, “Using Motion Capture for Interactive Motion Editing,” 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014), pp.65-69, 2014.
 I. Ismail and M. S. Sunar, “Editing Virtual Human Motion Techniques with Dynamic Motion Simulator and Controller,” Jurnal Teknologi (Science & Engineering). Vol. 75(4), pp. 27-33, 2015.
 M. Cavazza, R. Earnshaw, N. M. Thalmann, and D. Thalmann, “Motion Control of Virtual Humans,” IEEE Computer Graphics and Applications. Vol. 18(5), pp. 24-31, 1998.
 G. Liu, Z. Pan, L. Li," Motion Synthesis Using Style-Editable Inverse Kinematics," 9th International Conference on Intelligent Virtual Agents, pp. 118 - 124, 2009.
 S. Ha, Y. Ye, C. K. Liu," ACM Transactions on Graphics (TOG), Vol. 31(6), pp. 155:1-155:9, November 2012.