Exploring Pisa Monuments Using Mobile Augmented Reality
Augmented Reality (AR) has taken a big leap with the introduction of mobile applications which co-locate bi-dimensional (e.g. photo, video, text) and tridimensional information with the location of the user enriching his/her experience. This study presents the advantages of using Mobile Augmented Reality (MAR) technologies in traveling applications, improving cultural heritage exploration. We propose a location-based AR application which combines co-location with the augmented visual information about Pisa monuments to establish a friendly navigation in this historic city. AR was used to render contextual visual information in the outdoor environment. The developed Android-based application offers two different options: it provides the ability to identify the monuments positioned close to the user’s position and it offers location information for getting near the key touristic objectives. We present the process of creating the monuments’ 3D map database and the navigation algorithm.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1127244Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1137
 Tscheu, F., & Buhalis, D. Augmented Reality at Cultural Heritage sites. In Information and Communication Technologies in Tourism 2016, Springer International Publishing, 2016, pp. 607-619.
 Nagata, J. J., Giner, J. R. G. B., & Abad, F. M. Virtual Heritage of the Territory: Design and Implementation of Educational Resources in Augmented Reality and Mobile Pedestrian Navigation. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, 11(1), 2016, pp. 41-46.
 Nincarean, D., Alia, M. B., Halim, N. D. A., & Rahman, M. H. A. Mobile augmented reality: The potential for education. Procedia-Social and Behavioral Sciences, 103, 2013, pp. 657-664.
 Rancati, E., Scuotto, V., Codignola, F., & Gordini, N. Augmented Reality for Enhancing the Customer Experience in Museums: An Exploratory Analysis. In Toulon-Verona Conference" Excellence in Services", 2016.
 Nagata, J. J., Giner, J. R. G. B. Model of augmented reality and pedestrian navigation about the territorial heritage: design, implementation and evaluation, Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, pp. 633-637, 2014.
 Brondi, R., Carrozzino, M., Tecchia, F., & Bergamasco, M. Mobile augmented reality for cultural dissemination. In Proceedings of 1st International Conference on Information Technologies for Performing Arts, Media Access and Entertainment, Firenze, Italy, 2012, pp. 113-117.
 Ruffaldi, E., Evangelista, C., Neri, V., Carrozzino, M., & Bergamasco, M. Design of information landscapes for cultural heritage content. In Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 2008, pp. 113-119. ACM.
 Bustillo, A., Alaguero, M., Miguel, I., Saiz, J. M., & Iglesias, L. S. A flexible platform for the creation of 3D semi-immersive environments to teach cultural heritage. Digital Applications in Archaeology and Cultural Heritage, 2(4), 2015, pp. 248-259.
 Han, J. G., Park, K. W., Ban, K. J., & Kim, E. K. Cultural Heritage Sites Visualization System based on Outdoor Augmented Reality. AASRI Procedia, 4, 2013, pp. 64-71.
 Foni, A. E., Papagiannakis, G., Magnenat-Thalmann, N. A taxonomy of visualization strategies for cultural heritage applications, Journal on Computing and Cultural Heritage (JOCCH), vol.3, no.1, pp. 1-20, 2010.
 Casella, G., and Coelho, M. Augmented heritage: situating augmented reality mobile apps in cultural heritage communication, Proceedings of the 2013 International Conference on Information Systems and Design of Communication. ACM, pp. 138-140, 2013.
 Choudary, O., Charvillat, V., Grigoras, R., & Gurdjos, P. MARCH: mobile augmented reality for cultural heritage. In Proceedings of the 17th ACM international conference on Multimedia, 2009, pp. 1023-1024.
 Angelopoulou, A., Economou, D., Bouki, V., Psarrou, A., Jin, L., Pritchard, C., & Kolyda, F. Mobile augmented reality for cultural heritage. In International Conference on Mobile Wireless Middleware, Operating Systems, and Applications, 2011, pp. 15-22.
 Martínez-Graña, A. M., Legoinha, P., González-Delgado, J. A., Dabrio, C. J., Pais, J., Goy, J. L., Dias, R. Augmented Reality in a Hiking Tour of the Miocene Geoheritage of the Central Algarve Cliffs (Portugal). Geoheritage, 2016, pp. 1-11.
 Chen, Weiqin. "Historical Oslo on a handheld device–a mobile augmented reality application." Procedia Computer Science, 35, 2014, pp. 979-985.
 Mohammed-Amin, R. K., Levy, R. M., Boyd, J. E. Mobile augmented reality for interpretation of archaeological sites, In Proceedings of the second international ACM workshop on Personalized access to cultural heritage, 2012, pp. 11-14.
 Seo, B. K., Kim, K., Park, J., & Park, J. I. A tracking framework for augmented reality tours on cultural heritage sites. In Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, 2010, pp. 169-174.
 Stricker, D. Tracking with reference images: a real-time and markerless tracking solution for out-door augmented reality applications. In Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage, 2001, pp. 77-82.
 Tanfani, Leopoldo. Della chiesa di S. Maria del Pontenovo detta della Spina e di alcuni uffici della repubblica pisana. Tip. Nistri, 1871.