Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 30127
Evaluation of AR-4BL-MAST with Multiple Markers Interaction Technique for Augmented Reality Based Engineering Application

Authors: Waleed Maqableh, Ahmad Al-Hamad, Manjit Sidhu

Abstract:

Augmented reality (AR) technology has the capability to provide many benefits in the field of education as a modern technology which aided learning and improved the learning experience. This paper evaluates AR based application with multiple markers interaction technique (touch-to-print) which is designed for analyzing the kinematics of 4BL mechanism in mechanical engineering. The application is termed as AR-4BL-MAST and it allows the users to touch the symbols on a paper in natural way of interaction. The evaluation of this application was performed with mechanical engineering students and human–computer interaction (HCI) experts to test its effectiveness as a tangible user interface application where the statistical results show its ability as an interaction technique, and it gives the users more freedom in interaction with the virtual mechanical objects.

Keywords: Augmented reality, engineering, four-bar linkage, Multimedia, user interface, visualization.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1126463

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 973

References:


[1] A. W. Stedmont and R. J. Stone. “Re-viewing reality: human factors of synthetic training environments”, International Journal of Human-Computer Studies, 55(4): 675-698, 2001.
[2] M. S. Siduh and J. Bee, W. Maqableh. “Evaluation of multiple functions interactive paper interface for AR based applications”, Proceedings of Seventeenth TheIIER International Conference, Hong Kong, 21st March 2015, ISBN: 978-93-82702-79-5.
[3] Waleed Maqableh. Augmented Reality Techniques for 3D Modelling and Simulating Mechanicak Engineeering Problem with Tangible User Interface. PhD Thesis, Multimedia Department, College of Information Technology, Universiti Tenaga Nasional, 2013.
[4] Lucía Vera, JesúsGimeno, Inmaculada Coma, and Marcos Fernández. “Augmented Mirror: Interactive Augmented Reality System Based on Kinect”, International Federation for Information Processing. Part IV, LNCS 6949, pp. 483–486.
[5] Jang, S.H. & Hudson-Smith. “Exploring Mobile Augmented Reality Navigation System for Pedestrians”, Proceedings of the GIS Research UK 20th Annual Conference GISRUK 2012. Lancaster, Lancaster University, UK.
[6] deLandgraaf, W. A. “Interaction between users and Augmented Reality systems: Human-Computer Interaction of the future”. Vrije Universiteit Amsterdam, (2003/2004).
[7] Piumsomboon, T., Clark, A. & Billinghurst, M. “Physically-based Interaction for Tabletop Augmented Reality Using a Depth-sensing Camera for Environment Mapping. In Proc”, Image and Vision Computing New Zealand (IVCNZ-2011), pages 161-166. Auckland.
[8] H. Ishii, and B. Ullmer. “Tangible bits: towards seamless interfaces between people, bits and atoms”, In CHI ’97: Proceedings of the SIGCHI conference on Human factors in computing systems, New York, NY, USA. ACM Press, 234–241. 1997.
[9] Selker, T. (2008). Touching the future. Communications of the ACM, 51(12):14–16.
[10] Scott Robert Klemmer. “Tangible User Interface Input: Tools and Techniques”, International Journal of Human-Computer Studies, 55(4): 675-698, 2004.
[11] Oleg Vinogradov. “Fundamentals of Kinematics and Dynamics of Machines and Mechanisms”, CRC Press 2000, Print ISBN: 978-0-8493-0257-2, eBook ISBN: 978-1-4200-4233-7, DOI: 10.1201/9781420042337.ch1.
[12] Waleed Maqableh, Manjit Sidhu. “Interactive four bar linkages 3D-Simulation Using Augmented Reality”, The 6th International Conference on Information Technology, ICIT 2013.
[13] Maqableh WF, Sidhu MS. “Preliminary Evaluation of using Augmented Reality as a Dynamic Simulation Learning Tool for Linkage Mechanisms”. International Journal of Computer Applications. 2012; 58(4):19–23.
[14] Kinshuk, R. and Patel. “Optimizing Domain Knowledge Representation with Multimedia Objects”, Learning and Teaching with Technology - Principles and practices (2003), London: ISBN 0-7494-3776-6.
[15] Manjit, S. Sidhu, Ramesh, S, Selvanathan. “Multimedia dilemma: choosing the right tool for authoring and teaching engineering”, World Conference on Science and Technology Education (ICASE 2003), Penang, Malaysia.23.
[16] Wuensch, Karl L. “What is a Likert Scale? and How Do You Pronounce 'Likert?”, East Carolina University. Retrieved April 30, 2009.
[17] J. P. Chin, V. A. Diehl, K. L. Norman. “Development of an Instrument Measuring User Satisfaction of the Human-Computer Interface”, ACM CHI'88 Proceedings, 213-218. ©1988 ACM 1988.