Creative Element Analysis of Machinery Creativity Contest Works
Current industry is facing the rapid development of new technology in the world and fierce changes of economic environment in the society so that the industry development trend gradually does not focus on labor, but leads the industry and the academic circle with innovation and creativity. The development trend in machinery industry presents the same situation. Based on the aim of Creativity White Paper, Ministry of Education in Taiwan promotes and develops various creativity contests to cope with the industry trend. Domestic students and enterprises have good performance on domestic and international creativity contests in recent years. There must be important creative elements in such creative works to win the award among so many works. Literature review and in-depth interview with five creativity contest awarded instructors are first proceeded to conclude 15 machinery creative elements, which are further compared with the creative elements of machinery awarded creative works in past five years to understand the relationship between awarded works and creative elements. The statistical analysis results show that IDEA (Industrial Design Excellence Award) contains the most creative elements among four major international creativity contests. That is, most creativity review focuses on creative elements that are comparatively stricter. Concerning the groups participating in creativity contests, enterprises consider more creative elements of the creative works than other two elements for contests. From such contest works, creative elements of “replacement or improvement”, “convenience”, and “modeling” present higher significance. It is expected that the above findings could provide domestic colleges and universities with reference for participating in creativity related contests in the future.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1125615Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 967
 Zaman, M., Anandarajan, M., & Dai, Q. (2010). Experiencing flow with instant messaging and its facilitating role on creative behaviors. Computers in Human Behavior, 26 (5), 1009-1018.
 C. H., Yang & M.C., Hsu, (2007). Creative Economy and Talent Cultivation—Intelligent and Rich Learning Creates the Source of Wisdom. National Policy Review, National Policy Foundation: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/56116.
 C.Y., Chang. (2010). Science Education Decides the Future. Common Wealth Magazine 2010 Education Special Edition, 53.
 S.C., Bai. (2011). Living Technology Contest for Junior High School Students in Taipei City and National Senior High School Students. Living Technology Education, 44 (1), 30-39.
 H. C., Hsiao, R.C., Chang, & C.Y., Huang. (2000). Effects of Cooperative Learning on College Students’ Special Production Creativity. Chinese Journal of Science Education, 8(4), 395-410.
 W. L., Wei & W.C., Chang. (2005). A Study on Selecting Optimal Product Design Solution Using Fuzzy Delphi Method and Analytic. Journal of Design,10 (3), 59-77.
 J.C., Liang. (2011). A Study on the Application of Optimal Design Strategic Evaluation to Bicycle Light Design. Ling Tung Journal, 30, 279-301.
 Makkonen T, Inkinen T. (2014). Innovation quality in knowledge cities: Empirical evidence of innovation award competitions in Finland. Expert Syst, 41(12):5597–604.
 R. Moalosi, V. Popovic, A. Hickling-Hudson. (2010). Culture-orientated product design. International Journal of Technology and Design Education, 20(2), 175-190.
 W. W., Lin. (2011). Creative Teaching and the Cultivation of Creativity: The Exemplar of Design Thinking. Bimonthly Journal of Educational Resources and Research, 100, 53-74.
 Gluck, J., Ernst, R. & Unger, F. (2002). How creatives define creativity: Definitions reflect different types of creativity? Creativity Research Journal, 14(1), 55-67.
 Csikszentmihalyi, M. & Wolfe, R. (2000). New conceptions and research approaches to creativity: implications of a systems perspective for creativity in education. In international handbook of giftedness and talent, p81-92.
 H. C., Ko. (2014). A Study of the Rhetoric Applications in the Textualization of Cutrual and Creative Aesthetics: Using the Print Media “Beauty” and “Fashion”. The Journal of Aesthetics and Visual Arts, 6, 37-60.
 C. W., Chiu. (2014). How College Students Perceive Teachers' Creative Teaching? Journal of Education, 32, 153-184.
 Naama M., Judith A., Simone S. (2014). Unleashing creativity: The role of left temporoparietal regions in evaluating and inhibiting the generation of creative ideas. Neuropsychologia, 64, 157-168.
 Yuan, Y. H., Wu, M. H., Lee, J. C., (2014). The essential difference on public or private vocational school – The students’ creativity of mechanical engineering. Procedia - Social and Behavioral Sciences 116 (2014) 2321 – 2329.
 M.C., He & T.W., Tsai. (1995). Language of Product Image - Case Study of Vernacular Image. Journal of Cheng Kung University, 30, 99-115.
 C. D., Chen, C.Y., Huang & C.C., Weng. (2012). Evaluation Criteria in Industrial Design Learning: An Analysis of Teachers' Perspective. Global Network of Arts Education, 23, 71-100.
 H. Bacanl, M. A., Dombayc, M., Demir, & S. Tarhan. (2011). Quadruple Thinking: Creative Thinking. Procedia - Social and Behavioral Sciences, 12, 536-544.
 Burgelman, R. A. (2001). Strategy is destiny: How strategy-making shapes a company’s future. New York: Free Press.
 Chang, Ning-hsin (2008/01/29). Red Dot Appreciation- Academy in Design-Red Dot Award, Red Glory. Liberty Times: http://news.ltn.com.tw/news/consumer/paper/185992.
 H.Y., Ru. (2004). Effects of the organization characteristic and new product development processes on performance of new product development — A study of Chung Shan Institute of Science and Technology. Department of Business Administration, Chung Yuan Christian University.
 C. Y., Weng. (2008). An Empirical Study on the Relationships among Five Senses, Perceived Consumer Benefits, and Great Experience. Institute of Business & Management, National Chiao Tung University.
 K. H., Chen, S.C., Lin, C.Y., Yu, Y. H., Huang & I. Mufidah (2014). Application of Human Factor Key Indicator Analysis to Senior Labors’ Work Environment Improvement in Metal Industry in Taiwan. Journal of Gerontechnology and Service Management, 2(1), 49-62.
 Wu C.C., Yang Y.S. & Chang T.J. (2004). Applying Q-methodolody for the Study of Young Consumers’ Product Design Appreciation. Journal of Design. 9(3), 71-83.
 W.L., Chen. (2012). A Study of Multiple Decision Design Evaluation in Lamp Product Development Activity. Journal of Professional Mechanical Engineers, 5(1), 16-21.
 Swan, K., Kotabe, S. M., & Allred, B. B. (2005). Exploring robust design capabilities, their role in creating global products, & their relationship to firm performance. The Journal of Product Innovation Management, 22(2), 144-164.
 Sung, T.C., Yu, W.L., He, S.H. & Lu, Y.D. (2008). Design award item to designed capacity and research of the corporate performance influence--Uses the Taiwan Manufacturers as an example. Industrial design, 36(2), 195-200.
 Hsieh, P.H. (2012). The Study of Design Trend and Thinking Pattern- The Case of Japan's G-Mark. The Journal of Commercial Design, 16, 171-186.
 Anderson, W. T. Jr., (1972). Convenience Orientation and Consumption Behavior. Journal of Retailing, 48, 49-71.
 Nickols, S. Y. and K. D. Fox, (1983). Buying Time and Saving Time: Strategies for Managing Household Production. Journal of Consumer Research, 10, 197-208.
 Li, S.F. & Chang, C.W. (2005). Journal of Economics and Management, 1(2), 163-186.
 Chen, W.L. (2010). Real World and Ivory Towers --- Towards a Better Design of Advertising Creative Curriculum. National Science Council special research project result report, Project Number: NSC 90-2412-H-004-016.