Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 30124
Parenting Styles and Their Relation to Videogame Addiction

Authors: Petr Květon, Martin Jelínek

Abstract:

We try to identify the role of various aspects of parenting style in the phenomenon of videogame playing addiction. Relevant self-report questionnaires were part of a wider set of methods focused on the constructs related to videogame playing. The battery of methods was administered in school settings in paper and pencil form. The research sample consisted of 333 (166 males, 167 females) elementary and high school students at the age between 10 and 19 years (m=14.98, sd=1.77). Using stepwise regression analysis, we assessed the influence of demographic variables (gender and age) and parenting styles. Age and gender together explained 26.3% of game addiction variance (F(2,330)=58.81, p<.01). By adding four aspect of parenting styles (inconsistency, involvement, control, and warmth) another 10.2% of variance was explained (∆F(4,326)=13.09, p<.01). The significant predictor was gender of the respondent, where males scored higher on game addiction scale (B=0.70, p<.01), age (β=-0.18, p<.01), where younger children showed higher level of addiction, and parental inconsistency (β=0.30, p<.01), where the higher the inconsistency in upbringing, the more developed game playing addiction.

Keywords: Gender, parenting styles, video games, addiction.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1124891

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1489

References:


[1] D. J. Kuss and M. D. Griffiths, “Internet gaming addiction: A systematic review of empirical research,” Int. J. Ment. Health Addict., vol. 10, no. 2, pp. 278–296, 2012.
[2] F. Rehbein, M. Kleimann, and T. Moessle, “Prevalence and risk factors of video game dependency in adolescence: Results of a German nationwide survey. Praevalenz und Risikofaktoren von Videospiel-Abhaengigkeit im Jugendalter: Ergebnisse einer bundesweiten deutschen Studie,” Cyberpsychology, Behav. Soc. Netw., vol. 13, no. 3, pp. 269–277, 2010.
[3] D. A. Gentile, H. Choo, A. Liau, T. Sim, D. Li, D. Fung, and A. Khoo, “Pathological video game use among youths: a two-year longitudinal study.,” Pediatrics, vol. 127, no. 2, pp. e319–29, 2011.
[4] R. A. Mentzoni, G. S. Brunborg, H. Molde, H. Myrseth, K. J. M. Skouverøe, J. Hetland, and S. Pallesen, “Problematic video game use: estimated prevalence and associations with mental and physical health.,” Cyberpsychol. Behav. Soc. Netw., vol. 14, no. 10, pp. 591–596, 2011.
[5] C. A. Anderson, A. Shibuya, N. Ihori, E. L. Swing, B. J. Bushman, A. Sakamoto, H. R. Rothstein, and M. Saleem, “Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.,” Psychol. Bull., vol. 136, no. 2, pp. 151–173, 2010.
[6] N. L. Carnagey and C. A. Anderson, “Violent video game exposure and aggression: A literature review,” Minerva Psichiatr., vol. 45, no. 1, pp. 1–18, 2004.
[7] D. A. Gentile, “Pathological video-game use among youth ages 8 to 18: A national study: Research article,” Psychol. Sci., vol. 20, no. 5, pp. 594–602, 2009.
[8] D. A. Gentile, P. J. Lynch, J. R. Linder, and D. A. Walsh, “The effects of violent video game habits on adolescent aggressive attitudes and behaviors,” J Adolesc., vol. 27, pp. 5–22, 2004.
[9] P. Nikken and J. Jansz, “Parental mediation of children’s videogame playing: a comparison of the reports by parents and children,” Learn. Media Technol., vol. 31, no. 2, pp. 181–202, 2006.
[10] V. S. Villani, C. K. Olson, and M. S. Jellinek, “Media literacy for clinicians and parents,” Child Adolesc. Psychiatr. Clin. N. Am., vol. 14, no. 3, pp. 523–553, 2005.
[11] J. M. Smyth, “Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play,” Cyberpsychology Behav., vol. 10, no. 5, pp. 717–721, 2007.
[12] E. A. Vandewater, M. S. Shim, and A. G. Caplovitz, “Linking obesity and activity level with children’s television and video game use,” J. Adolesc., vol. 27, no. 1, pp. 71–85, 2004.
[13] E. Weaver, M. Gradisar, H. Dohnt, N. Lovato, and P. Douglas, “The effect of presleep video-game playing on adolescent sleep,” J. Clin. Sleep Med., vol. 6, pp. 184–189, 2010.
[14] J. S. Lemmens, P. M. Valkenburg, and J. Peter, “Development and validation of a Game Addiction Scale for Adolescents,” Media Psychol., vol. 12, no. 1, pp. 77–95, 2009.
[15] American Psychiatric Association, Diagnostic and Statistical Manual of Mental Disorders. 2013.
[16] R. Weissberg, C. Voyce, W. Kasprow, M. Arthur, and T. Shriver, The Social and Health Assessment. Chicago: Authors, 1991.
[17] A. Milevsky, M. Schlechter, S. Netter, and D. Keehn, “Maternal and paternal parenting styles in adolescents: Associations with self-esteem, depression and life-satisfaction,” J. Child Fam. Stud., vol. 16, no. 1, pp. 39–47, 2007.
[18] V. Sobotkova, M. Blatny, M. Jelinek, and M. Hrdlicka, “Antisocial behavior in adolescence: Typology and relation to family context,” J. Early Adolesc., vol. 33, no. 8, pp. 1091–1115, 2013.
[19] K. Aunola and J. E. Nurmi, “The role of parenting styles in children’s problem behavior,” Child Dev., vol. 76, no. 6, pp. 1144–1159, 2005.
[20] A. Weinstein, “Internet and videogame addiction: Clinical implications for assessment and treatment,” Dir. Psychiatry, vol. 33, no. 2, pp. 117–129, 2013.
[21] S. I. Chiu, J. Z. Lee, and D. H. Huang, “Video game addiction in children and teenagers in Taiwan.,” CyberPsychology Behav., vol. 7, no. 5, pp. 571–581, 2004.
[22] H. J. Brand, B. H. Crous, and J. D. Hanekom, “Perceived parental inconsistency as a factor in the emotional development of behaviour-disordered children.,” Psychol. Rep., vol. 66, no. 2, pp. 620–2, Apr. 1990.