Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 33122
A Method for Consensus Building between Teachers and Learners in a Value Co-Creative Learning Service
Authors: Ryota Sugino, Satoshi Mizoguchi, Koji Kimita, Keiichi Muramatsu, Tatsunori Matsui, Yoshiki Shimomura
Abstract:
Improving added value and productivity of services entails improving both value-in-exchange and value-in-use. Value-in-use is realized by value co-creation, where providers and receivers create value together. In higher education services, value-in-use comes from learners achieving learning outcomes (e.g., knowledge and skills) that are consistent with their learning goals. To enhance the learning outcomes of a learner, it is necessary to enhance and utilize the abilities of the teacher along with the abilities of the learner. To do this, however, the learner and the teacher need to build a consensus about their respective roles. Teachers need to provide effective learning content; learners need to choose the appropriate learning strategies by using the learning content through consensus building. This makes consensus building an important factor in value co-creation. However, methods to build a consensus about their respective roles may not be clearly established, making such consensus difficult. In this paper, we propose some strategies for consensus building between a teacher and a learner in value co-creation. We focus on a teacher and learner co-design and propose an analysis method to clarify a collaborative design process to realize value co-creation. We then analyze some counseling data obtained from a university class. This counseling aimed to build a consensus for value-in-use, learning outcomes, and learning strategies between the teacher and the learner.Keywords: Consensus building, value co-creation, higher education, learning service.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1339063
Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1775References:
[1] McKenna, R, Real-Time Marketing, Harvard Business Review, 73(4), pp.87-89, 1995.
[2] Vargo, S. L. and Lush, R. F., Evolving to a new dominant logic for marketing, Journal of Marketing, Vol.68, No.1, 2004.
[3] Sugihara, M., The process of university students’ becoming autonomous and cooperative concerning their learning in general education: from the viewpoint of role reconstruction in the learning community, 2011.
[4] Spencer, L. and Spencer, S., Competence at Work, John Wiley & Sons, Inc., 1993.
[5] Vargo, S. L. and Lusch, R. F., Service-dominant Logic: Continuing the Evolution, Journal of the Academy of Marketing Science 36: 1–10, 2008.
[6] Sugino, R., Mizoghchi, S., Kimita, K., Ishi, T. and Shimomura, Y., Discussion on Competence and Literacy Concepts in Education Service, the Japan Society of Precision Engineering, pp. 663-664, 2015. in Japanese
[7] Kimita, K., Muto, K., Mizoguchi, S., Nemoto, Y., Ishii, T. and Shimomura, Y., Learning state model for value co-creative education services, human interface and the management of information, Part II, Lecture Notes in Computer Science, Vol.9173, pp.341–349, 2015.
[8] J. M. Keller, Development and use of the ARCS model of instructional design, Journal of instructional development, Volume 10, Issue 3, pp. 2-10, 1987.
[9] A. Sage. Interpretive Structural Modeling: Methodology for Large-scale Systems, 91–164. McGraw-Hill, New York, 1977.