Factory Virtual Environment Development for Augmented and Virtual Reality
Machine visualization is an area of interest with fast and progressive development. We present a method of machine visualization which will be applicable in real industrial conditions according to current needs and demands. Real factory data were obtained in a newly built research plant. Methods described in this paper were validated on a case study. Input data were processed and the virtual environment was created. The environment contains information about dimensions, structure, disposition, and function. Hardware was enhanced by modular machines, prototypes, and accessories. We added functionalities and machines into the virtual environment. The user is able to interact with objects such as testing and cutting machines, he/she can operate and move them. Proposed design consists of an environment with two degrees of freedom of movement. Users are in touch with items in the virtual world which are embedded into the real surroundings. This paper describes development of the virtual environment. We compared and tested various options of factory layout virtualization and visualization. We analyzed possibilities of using a 3D scanner in the layout obtaining process and we also analyzed various virtual reality hardware visualization methods such as: Stereoscopic (CAVE) projection, Head Mounted Display (HMD) and augmented reality (AR) projection provided by see-through glasses.
Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1110223Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF
 E. Hoffman, Laser-scanning technology improves plant quality, safety and training. Hydrocarbon Processing, 2008, vol. 87, issue 12, pp. 43- 46.
 S. Wan, J. Lu, H. Zhang, The Application of Augmented Reality Technologies for Factor Layout, International Conference on Audio, Language and Image Processing ICALIP, 2010, pp. 873-876.
 B.K. Min, Z. Huang, Z. J. Pasek, D. Yip-hoi, F. Husted, S. Marker, Integration of real-time control simulation to a virtual manufacturing environment, Journal of advanced manufacturing systems, Vol. 1, No. 1, 2002, pp. 67-87.
 S. Borsci, G. Lawson, S. Broome, Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance, Computers in Industry, 67, 2015, pp. 17-26.
 O. Bimper, R. Ramesh, Spatial Augmented Reality, A K Peters ltd., 2005, pp. 151.
 H. Hua, L.D. Brown, R. Zhang, Head-Mounted Projection Display Technology and Applications, Handbook of Augmented Reality, Springer, 2011, pp. 147-148.
 Z. Tuma, J. Tuma, R. Knoflicek, P. Blecha, F. Bradac, The process simulation using by virtual reality, Procedia Engineering, 69, 2014, pp. 1015-1020.
 Y. Nam, Designing interactive narratives for mobile augmented reality, Cluster Computing, 18 (1), 2015, pp. 309-320.
 A. Cirulis, K. B. Brigmanis, 3D outdoor augmented reality for architecture and urban planning, Procedia Computer Science, 25, 2013, pp. 71-79.
 A. L. Gorbulov, Stereoscopic augmented reality in visual interface for flight control, Aerospace Science and Technology, 38, 2014, pp. 116- 123.
 M. J. Chae, J. R. Kim, J. H. Jang, H. S. Yoo, M. Y. Cho, D. S. Jang, 3D imaging system for the intelligent excavation system (IES, ISARC 2008 - Proceedings from the 25th International Symposium on Automation and Robotics in Construction,2008, pp. 286-291.
 Ch. Koch, M. Neges, M. König, M. Abramovici, Natural markers for augmented reality-based indoor navigation and facility maintenance, Automation in Construction, Volume 48, 2014, pp. 18-30.
 N. Steyn, Y. Hamam, E. Monacelli, K. Djouani, Modelling and design of an augmented reality differential drive mobility aid in an enabled environment, Simulation Modelling Practice and Theory, 51, 2014, pp. 115-134.