Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 2

game based learning Related Abstracts

2 An Approach to Tackle Start up Problems Using Applied Games

Authors: Kamal Bijlani, Aiswarya Gopal, Vinoth Rengaraj, R. Jayakrishnan


In the business world, the term “startup” is frequently ringing the bell with the high frequency of young ventures. The main dilemma of startups is the unsuccessful management of the unique risks that have to be confronted in the present world of competition and technology. This research work tried to bring out a game based methodology to improve enough real-world experience among entrepreneurs as well as management students to handle risks and challenges in the field. The game will provide experience to the player to overcome challenges like market problems, running out of cash, poor management, and product problems which can be resolved by a proper strategic approach in the entrepreneurship world. The proposed serious game works on the life cycle of a new software enterprise where the entrepreneur moves from the planning stage to secured financial stage, laying down the basic business structure, and initiates the operations ensuring the increment in confidence level of the player.

Keywords: Business Model, game based learning, poor management, start up

Procedia PDF Downloads 324
1 Gamification to Enhance Learning Using Gagne's Learning Model

Authors: Abhishek, Kamal Bijlani, R. Jayakrishnan, M. L. McLain, R. Sreelakshmi, Rajeshwaran, Bhavani Rao


Technology enhanced learning has brought drastic changes in the field of education in the modern world. In this study we explore a novel way to improve how high school students learn by building a serious game that uses a pedagogical model developed by Robert Gagne. By integrating serious game with principles of Gagne’s learning model can provide engaging and meaningful instructions to students. The game developed in this study is a waste sorting game that can easily and succinctly demonstrate the principles of this learning model. All the tasks in the game that the player has to accomplish correspond to Gagne’s “Nine Events of Learning”. A quiz is incorporated in order to get data on the progress made by the player in understanding the concept and as well as to assess them. Additionally, an experimental study was conducted which demonstrates that game based learning using Gagne’s event is more effective than a traditional classroom setup.

Keywords: e-Learning, Technology enhanced learning, game based learning, sorting and recycling of waste, Gagne’s learning model

Procedia PDF Downloads 390