%0 Journal Article
	%A Daniel Kade and  Oğuzhan Özcan and  Rikard Lindell
	%D 2013
	%J International Journal of Computer and Information Engineering
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 73, 2013
	%T An Immersive Motion Capture Environment
	%U https://publications.waset.org/pdf/9421
	%V 73
	%X Motion capturing technology has been used for quite a
while and several research has been done within this area. Nevertheless,
we discovered open issues within current motion capturing
environments. In this paper we provide a state-of-the-art overview of
the addressed research areas and show issues with current motion
capturing environments. Observations, interviews and questionnaires
have been used to reveal the challenges actors are currently facing in
a motion capturing environment. Furthermore, the idea to create a
more immersive motion capturing environment to improve the acting
performances and motion capturing outcomes as a potential solution
is introduced. It is hereby the goal to explain the found open issues
and the developed ideas which shall serve for further research as a
basis. Moreover, a methodology to address the interaction and
systems design issues is proposed. A future outcome could be that
motion capture actors are able to perform more naturally, especially
if using a non-body-worn solution.
	%P 68 - 74