WASET
	%0 Journal Article
	%A Jinghua Zhang and  Charles B. Owen and  Jinsheng Xu
	%D 2008
	%J International Journal of Physical and Mathematical Sciences
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 24, 2008
	%T Hybrid Coding for Animated Polygonal Meshes
	%U https://publications.waset.org/pdf/8936
	%V 24
	%X A new hybrid coding method for compressing
animated polygonal meshes is presented. This paper assumes
the simplistic representation of the geometric data: a temporal
sequence of polygonal meshes for each discrete frame of the
animated sequence. The method utilizes a delta coding and an
octree-based method. In this hybrid method, both the octree
approach and the delta coding approach are applied to each
single frame in the animation sequence in parallel. The
approach that generates the smaller encoded file size is chosen
to encode the current frame. Given the same quality
requirement, the hybrid coding method can achieve much
higher compression ratio than the octree-only method or the
delta-only method. The hybrid approach can represent 3D
animated sequences with higher compression factors while
maintaining reasonable quality. It is easy to implement and have
a low cost encoding process and a fast decoding process, which
make it a better choice for real time application.
	%P 912 - 919