WASET
	@article{(Open Science Index):https://publications.waset.org/pdf/8374,
	  title     = {Real-time Interactive Ocean Wave Simulation using Multithread},
	  author    = {K. Prachumrak and  T. Kanchanapornchai},
	  country	= {},
	  institution	= {},
	  abstract     = {This research simulates one of the natural phenomena,
the ocean wave. Our goal is to be able to simulate the ocean wave at
real-time rate with the water surface interacting with objects. The
wave in this research is calm and smooth caused by the force of the
wind above the ocean surface. In order to make the simulation of the
wave real-time, the implementation of the GPU and the
multithreading techniques are used here. Based on the fact that the
new generation CPUs, for personal computers, have multi cores, they
are useful for the multithread. This technique utilizes more than one
core at a time. This simulation is programmed by C language with
OpenGL. To make the simulation of the wave look more realistic, we
applied an OpenGL technique called cube mapping (environmental
mapping) to make water surface reflective and more realistic.},
	    journal   = {International Journal of Physical and Mathematical Sciences},
	  volume    = {5},
	  number    = {8},
	  year      = {2011},
	  pages     = {1117 - 1120},
	  ee        = {https://publications.waset.org/pdf/8374},
	  url   	= {https://publications.waset.org/vol/56},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 56, 2011},
	}