Component Based Framework for Authoring and Multimedia Training in Mathematics
Commenced in January 2007
Frequency: Monthly
Edition: International
Paper Count: 32797
Component Based Framework for Authoring and Multimedia Training in Mathematics

Authors: Ion Smeureanu, Marian Dardala, Adriana Reveiu

Abstract:

The new programming technologies allow for the creation of components which can be automatically or manually assembled to reach a new experience in knowledge understanding and mastering or in getting skills for a specific knowledge area. The project proposes an interactive framework that permits the creation, combination and utilization of components that are specific to mathematical training in high schools. The main framework-s objectives are: • authoring lessons by the teacher or the students; all they need are simple operating skills for Equation Editor (or something similar, or Latex); the rest are just drag & drop operations, inserting data into a grid, or navigating through menus • allowing sonorous presentations of mathematical texts and solving hints (easier understood by the students) • offering graphical representations of a mathematical function edited in Equation • storing of learning objects in a database • storing of predefined lessons (efficient for expressions and commands, the rest being calculations; allows a high compression) • viewing and/or modifying predefined lessons, according to the curricula The whole thing is focused on a mathematical expressions minicompiler, storing the code that will be later used for different purposes (tables, graphics, and optimisations). Programming technologies used. A Visual C# .NET implementation is proposed. New and innovative digital learning objects for mathematics will be developed; they are capable to interpret, contextualize and react depending on the architecture where they are assembled.

Keywords: Adaptor, automatic assembly learning component and user control.

Digital Object Identifier (DOI): doi.org/10.5281/zenodo.1070061

Procedia APA BibTeX Chicago EndNote Harvard JSON MLA RIS XML ISO 690 PDF Downloads 1654

References:


[1] Cleborne D. Maddux, D. LaMont Johnson, Jerry W. Willis, Educational Computing: Learning with Tomorrow's Technologies, Allyn & Bacon; 2001.
[2] Gibbons A. S., Nelson, J., Richards R. The Nature and Origin of Instructional Objects, Utah State University, 2000.
[3] Smeureanu, I., Reveiu, A., D├órdalâ, M., Educational Technologies Based on Software Components, Informatica Economicâ, vol. X, nr. 3, Editura INFOREC, Bucure┼ƒti, 2006.
[4] Tom Boyle, Design principles for authoring dynamic, reusable learning objects, in Australian Journal of Educational Technology, 2003, 19(1).
[5] Wiley, David, A. Connecting learning objects to instructional design theory: A definition, a metaphor, and a taxonomy, Utah State University, Digital Learning Environments Research Group, 2002.
[6] http://math.hws.edu.
[7] http://portal.acm.org.
[8] http://ocw.mit.edu.
[9] http://www.epsilonlearning.com.