WASET
	%0 Journal Article
	%A Irene Rothe
	%D 2010
	%J International Journal of Computer and Information Engineering
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 42, 2010
	%T An Idea About How to Teach OO-Programming to Students
	%U https://publications.waset.org/pdf/7569
	%V 42
	%X Object-oriented programming is a wonderful way to
make programming of huge real life tasks much easier than by using
procedural languages. In order to teach those ideas to students, it
is important to find a good task that shows the advantages of OOprogramming
very naturally. This paper gives an example, the game
Battleship, which seems to work excellent for teaching the OO ideas
(using Java, [1], [2], [3], [4]).
A three-step task is presented for how to teach OO-programming
using just one example suitable to convey many of the OO ideas.
Observations are given at the end and conclusions about how the
whole teaching course worked out.
	%P 1104 - 1107