{"title":"PEIBM- Perceiving Emotions using an Intelligent Behavioral Model ","authors":"Maryam Humayun, Zafar I. Malik, Shaukat Ali ","volume":4,"journal":"International Journal of Computer and Information Engineering","pagesStart":1133,"pagesEnd":1137,"ISSN":"1307-6892","URL":"https:\/\/publications.waset.org\/pdf\/6785","abstract":"
Computer animation is a widely adopted technique used to specify the movement of various objects on screen. The key issue of this technique is the specification of motion. Motion Control Methods are such methods which are used to specify the actions of objects. This paper discusses the various types of motion control methods with special focus on behavioral animation. A behavioral model is also proposed which takes into account the emotions and perceptions of an actor which in turn generate its behavior. This model makes use of an expert system to generate tasks for the actors which specify the actions to be performed in the virtual environment.<\/p>\r\n","references":"[1] Thalmann, N. M. and Thalmann, D. \"Computer Animation\", Computer\r\nAnimation '96, IEEEComputer Society Press, 1996.\r\n[2] Thalmann, N. M. and Thalmann, D. \"Computer Animation\", Computer\r\nAnimation '95, IEEEComputer Society Press, 1995.\r\n[3] Thalmann, D. \"Motion Control: From Keyframe to Task-level\r\nAnimation\" State-of-the-Art in Computer Animation, Springer, Tokyo,\r\npp. 3-17, 1989.\r\n[4] Thalmann, D. \"Physical, Behavioral, and Sensor-Based Animation\"\r\nComputer Graphics Lab, EPFL.\r\n[5] Badler, N.I., Korein, J.D., Korein, J.U., Radack, G.M. and Brotman,\r\nL.S., \"Positioning and Animating Figures in a Task-oriented\r\nEnvironment\", The Visual Computer, Vol. 1, No. 4, pp. 212-220, 1985.\r\n[6] Thalmann,N.M. and Thalmann, D., \"Complex Models for Animating\r\nSynthetic Actors\", IEEE Computer graphics and Applications, Vol 11,\r\npp. 32-44, 1991.\r\n[7] B\u00e9cheiraz, P. and Thalmann, D., \"A Behavioral Animation System for\r\nAutonomous Actors personified by Emotions\", Proceedings. of the 1st\r\nWorkshop on Embodied Conversational Characters, pp. 57-65, 1998.\r\n[8] Thalmann, D., Musse, S. R. and Kallmann, M, \"Virtual Humans'\r\nBehaviour: Individuals, Groups, and Crowds\", In Proc. Digital Media\r\nFutures, Bradford, 1999.\r\n[9] Reynolds, C.W., \"Flocks, herds and schools: A distributed behavioral\r\nmodel\", ACM SIGGRAPH Computer Graphics, v.21 n.4, pp. 25-34,\r\nJuly, 1987.","publisher":"World Academy of Science, Engineering and Technology","index":"Open Science Index 4, 2007"}