%0 Journal Article %A Olaf Hallan Graven and Dag Andreas Hals Samuelsen %D 2012 %J International Journal of Educational and Pedagogical Sciences %B World Academy of Science, Engineering and Technology %I Open Science Index 65, 2012 %T The use of a Bespoke Computer Game For Teaching Analogue Electronics %U https://publications.waset.org/pdf/6172 %V 65 %X An implementation of a design for a game based virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of freedom, although the game is designed not to facilitate trial-and error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a MMORPG environment. The game is tested on a group of second year electrical engineering students with good results. %P 1014 - 1020