%0 Journal Article
	%A Olaf Hallan Graven and  Dag Andreas Hals Samuelsen
	%D 2012
	%J International Journal of Educational and Pedagogical Sciences
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 65, 2012
	%T The use of a Bespoke Computer Game For Teaching Analogue Electronics
	%U https://publications.waset.org/pdf/6172
	%V 65
	%X An implementation of a design for a game based
virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a
power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of
freedom, although the game is designed not to facilitate trial-and error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a
MMORPG environment. The game is tested on a group of second
year electrical engineering students with good results.
	%P 1014 - 1020