@article{(Open Science Index):https://publications.waset.org/pdf/6172,
	  title     = {The use of a Bespoke Computer Game For Teaching Analogue Electronics},
	  author    = {Olaf Hallan Graven and  Dag Andreas Hals Samuelsen},
	  country	= {},
	  institution	= {},
	  abstract     = {An implementation of a design for a game based
virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a
power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of
freedom, although the game is designed not to facilitate trial-and error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a
MMORPG environment. The game is tested on a group of second
year electrical engineering students with good results.},
	    journal   = {International Journal of Educational and Pedagogical Sciences},
	  volume    = {6},
	  number    = {5},
	  year      = {2012},
	  pages     = {1014 - 1020},
	  ee        = {https://publications.waset.org/pdf/6172},
	  url   	= {https://publications.waset.org/vol/65},
	  bibsource = {https://publications.waset.org/},
	  issn  	= {eISSN: 1307-6892},
	  publisher = {World Academy of Science, Engineering and Technology},
	  index 	= {Open Science Index 65, 2012},