%0 Journal Article
	%A R. Talebi and  A. Abdel-Dayem and  J. Johnson
	%D 2013
	%J International Journal of Mathematical and Computational Sciences
	%B World Academy of Science, Engineering and Technology
	%I Open Science Index 78, 2013
	%T 3-D Reconstruction of Objects Using Digital Fringe Projection: Survey and Experimental Study
	%U https://publications.waset.org/pdf/5499
	%V 78
	%X Three-dimensional reconstruction of small objects has
been one of the most challenging problems over the last decade.
Computer graphics researchers and photography professionals have
been working on improving 3D reconstruction algorithms to fit the
high demands of various real life applications. Medical sciences,
animation industry, virtual reality, pattern recognition, tourism
industry, and reverse engineering are common fields where 3D
reconstruction of objects plays a vital role. Both lack of accuracy and
high computational cost are the major challenges facing successful
3D reconstruction. Fringe projection has emerged as a promising 3D
reconstruction direction that combines low computational cost to both
high precision and high resolution. It employs digital projection,
structured light systems and phase analysis on fringed pictures.
Research studies have shown that the system has acceptable
performance, and moreover it is insensitive to ambient light.
This paper presents an overview of fringe projection approaches. It
also presents an experimental study and implementation of a simple
fringe projection system. We tested our system using two objects
with different materials and levels of details. Experimental results
have shown that, while our system is simple, it produces acceptable
	%P 1010 - 1019